Table of Contents
1. EXECUTIVE SUMMARY
1.1. Market Attractiveness Analysis
1.1.1. Global Generative AI in Gaming Market, by Technique
1.1.2. Global Generative AI in Gaming Market, by Application
1.1.3. Global Generative AI in Gaming Market, by End User
1.1.4. Global Generative AI in Gaming Market, by Region
2. MARKET INTRODUCTION
2.1. Definition
2.2. Scope of the Study
2.3. Market Structure
2.4. Key Buying Criteria
2.5. Macro Factor Indicator Analysis
3. RESEARCH METHODOLOGY
3.1. Research Process
3.2. Primary Research
3.3. Secondary Research
3.4. Market Size Estimation
3.5. Forecast Model
3.6. List of Assumptions
4. MARKET DYNAMICS
4.1. Introduction
4.2. Drivers
4.2.1. AI to offer tailored in-game experiences, enhancing engagement and satisfaction
4.2.2. Assist in Managing Diverse Users Interface and Provide Seamless Interaction
4.3. Restraints
4.3.1. Ethical Considerations
4.3.2. Effective AI requires diverse datasets for learning, requiring significant resources and time for curation
4.4. Opportunities
4.4.1. AI simulates weather, day-night cycles, and more, heightening immersion and realism
4.4.2. Customization and Personalization
4.5. Covid-19 Impact Analysis
4.5.1. Impact on Gaming Industry
4.5.2. Impact on Generative AI Domain
4.5.3. YOY growth 2020-2022
5. COVID-19 IMPACT ON SUPPLY CHAIN MARKET FACTOR ANALYSIS
5.1. Value Chain Analysis/Supply Chain Analysis
5.2. Porterโs Five Forces Model
5.2.1. Bargaining Power of Suppliers
5.2.2. Bargaining Power of Buyers
5.2.3. Threat of New Entrants
5.2.4. Threat of Substitutes
5.2.5. Intensity of Rivalry
5.3. Market SWOT Analysis
5.4. Market PESTEL Analysis
5.5. Regulatory Framework
5.6. Case Study
6. GLOBAL GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE
6.1. Introduction
6.2. Deterministic
6.3. Nondeterministic
7. GLOBAL GENERATIVE AI IN GAMING MARKET, BY APPLICATION
7.1. Introduction
7.2. Asset Creation
7.3. NPC
7.4. Voice Generators
7.5. Animations
7.6. 3D Artwork
7.7. Others
8. GLOBAL GENERATIVE AI IN GAMING MARKET, BY END USER
8.1. Introduction
8.2. Artists
8.3. Designers
8.4. Developers
8.5. Game Studios
8.6. Other End-Users
9. GLOBAL GENERATIVE AI IN GAMING MARKET SIZE ESTIMATION & FORECAST, BY REGION
9.1. Introduction
9.2. North America
9.2.1. Market Estimates & Forecast, by Country, 2019-2032
9.2.2. Market Estimates & Forecast, by Technique, 2019-2032
9.2.3. Market Estimates & Forecast, by Application, 2019-2032
9.2.4. Market Estimates & Forecast, by End User, 2019-2032
9.2.5. US
9.2.5.1. Market Estimates & Forecast, by Technique, 2019-2032
9.2.5.2. Market Estimates & Forecast, by Application, 2019-2032
9.2.5.3. Market Estimates & Forecast, by End User, 2019-2032
9.2.5.4.
9.2.6. Canada
9.2.6.1. Market Estimates & Forecast, by Technique, 2019-2032
9.2.6.2. Market Estimates & Forecast, by Application, 2019-2032
9.2.6.3. Market Estimates & Forecast, by End User, 2019-2032
9.2.7. Mexico
9.2.7.1. Market Estimates & Forecast, by Technique, 2019-2032
9.2.7.2. Market Estimates & Forecast, by Application, 2019-2032
9.2.7.3. Market Estimates & Forecast, by End User, 2019-2032
9.3. Europe
9.3.1. Market Estimates & Forecast, by Country, 2019-2032
9.3.2. Market Estimates & Forecast, by Technique, 2019-2032
9.3.3. Market Estimates & Forecast, by Application, 2019-2032
9.3.4. Market Estimates & Forecast, by End User, 2019-2032
9.3.5. UK
9.3.5.1. Market Estimates & Forecast, by Technique, 2019-2032
9.3.5.2. Market Estimates & Forecast, by Application, 2019-2032
9.3.5.3. Market Estimates & Forecast, by End User, 2019-2032
9.3.6. Germany
9.3.6.1. Market Estimates & Forecast, by Technique, 2019-2032
9.3.6.2. Market Estimates & Forecast, by Application, 2019-2032
9.3.6.3. Market Estimates & Forecast, by End User, 2019-2032
9.3.7. France
9.3.7.1. Market Estimates & Forecast, by Technique, 2019-2032
9.3.7.2. Market Estimates & Forecast, by Application, 2019-2032
9.3.7.3. Market Estimates & Forecast, by End User, 2019-2032
9.3.8. Italy
9.3.8.1. Market Estimates & Forecast, by Technique, 2019-2032
9.3.8.2. Market Estimates & Forecast, by Application, 2019-2032
9.3.8.3. Market Estimates & Forecast, by End User, 2019-2032
9.3.9. Spain
9.3.9.1. Market Estimates & Forecast, by Technique, 2019-2032
9.3.9.2. Market Estimates & Forecast, by Application, 2019-2032
9.3.9.3. Market Estimates & Forecast, by End User, 2019-2032
9.3.10. Rest of Europe
9.3.10.1. Market Estimates & Forecast, by Technique, 2019-2032
9.3.10.2. Market Estimates & Forecast, by Application, 2019-2032
9.3.10.3. Market Estimates & Forecast, by End User, 2019-2032
9.4. Asia-Pacific
9.4.1. Market Estimates & Forecast, by Country, 2019-2032
9.4.2. Market Estimates & Forecast, by Technique, 2019-2032
9.4.3. Market Estimates & Forecast, by Application, 2019-2032
9.4.4. Market Estimates & Forecast, by End User, 2019-2032
9.4.5. China
9.4.5.1. Market Estimates & Forecast, by Technique, 2019-2032
9.4.5.2. Market Estimates & Forecast, by Application, 2019-2032
9.4.5.3. Market Estimates & Forecast, by End User, 2019-2032
9.4.6. Japan
9.4.6.1. Market Estimates & Forecast, by Technique, 2019-2032
9.4.6.2. Market Estimates & Forecast, by Application, 2019-2032
9.4.6.3. Market Estimates & Forecast, by End User, 2019-2032
9.4.7. India
9.4.7.1. Market Estimates & Forecast, by Technique, 2019-2032
9.4.7.2. Market Estimates & Forecast, by Application, 2019-2032
9.4.7.3. Market Estimates & Forecast, by End User, 2019-2032
9.4.8. South Korea
9.4.8.1. Market Estimates & Forecast, by Technique, 2019-2032
9.4.8.2. Market Estimates & Forecast, by Application, 2019-2032
9.4.8.3. Market Estimates & Forecast, by End User, 2019-2032
9.4.9. Rest of Asia-Pacific
9.4.9.1. Market Estimates & Forecast, by Technique, 2019-2032
9.4.9.2. Market Estimates & Forecast, by Application, 2019-2032
9.4.9.3. Market Estimates & Forecast, by End User, 2019-2032
9.5. Rest of the World
9.5.1. Market Estimates & Forecast, by Technique, 2019-2032
9.5.2. Market Estimates & Forecast, by Application, 2019-2032
9.5.3. Market Estimates & Forecast, by End User, 2019-2032
9.5.4. Middle East
9.5.4.1. Market Estimates & Forecast, by Technique, 2019-2032
9.5.4.2. Market Estimates & Forecast, by Application, 2019-2032
9.5.4.3. Market Estimates & Forecast, by End User, 2019-2032
9.5.5. Africa
9.5.5.1. Market Estimates & Forecast, by Technique, 2019-2032
9.5.5.2. Market Estimates & Forecast, by Application, 2019-2032
9.5.5.3. Market Estimates & Forecast, by End User, 2019-2032
9.5.6. Latin America
9.5.6.1. Market Estimates & Forecast, by Technique, 2019-2032
9.5.6.2. Market Estimates & Forecast, by Application, 2019-2032
9.5.6.3. Market Estimates & Forecast, by End User, 2019-2032
10. COMPETITIVE LANDSCAPE
10.1. Introduction
10.2. Key Developments & Growth Strategies
10.3. Competitor Benchmarking
10.4. Vendor Share Analysis, 2022(% Share)
11. COMPANY PROFILES
11.1. AI Dungeon
11.1.1. Company Overview
11.1.2. Financial Overview
11.1.3. Solutions/Services Offerred
11.1.4. Key Market Developments
11.1.5. SWOT Analysis
11.1.6. Key Strategies
11.2. Apex Game Tools
11.3. Baidu
11.4. IBM Corporation
11.5. Charisma.ai
11.6. Electronic Arts (EA)
11.7. Open AI
11.8. Kata.ai
11.9. Latitude.io
11.10. NVIDIA Corporation
11.11. Procedural Arts
11.12. Pyka
LIST OF TABLES
TABLE 1 MARKET SYNOPSIS
TABLE 2 GLOBAL GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 3 GLOBAL GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 4 GLOBAL GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 5 GLOBAL GENERATIVE AI IN GAMING MARKET, BY REGION, 2019-2032 (USD MILLION)
TABLE 6 NORTH AMERICA GENERATIVE AI IN GAMING MARKET, BY COUNTRY, 2019-2032 (USD MILLION)
TABLE 7 NORTH AMERICA GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 8 NORTH AMERICA GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 9 NORTH AMERICA GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 10 US GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 11 US GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 12 US GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 13 CANADA GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 14 CANADA GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 15 CANADA GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 16 MEXICO GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 17 MEXICO GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 18 MEXICO GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 19 EUROPE GENERATIVE AI IN GAMING MARKET, BY COUNTRY, 2019-2032 (USD MILLION)
TABLE 20 EUROPE GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 21 EUROPE GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 22 EUROPE GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 23 UK GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 24 UK GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 25 UK GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 26 GERMANY GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 27 GERMANY GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 28 GERMANY GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 29 FRANCE GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 30 FRANCE GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 31 FRANCE GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 32 SPAIN GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 33 SPAIN GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 34 SPAIN GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 35 ITALY GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 36 ITALY GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 37 ITALY GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 38 REST OF EUROPE GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 39 REST OF EUROPE GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 40 REST OF EUROPE GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 41 ASIA-PACIFIC GENERATIVE AI IN GAMING MARKET, BY COUNTRY, 2019-2032 (USD MILLION)
TABLE 42 ASIA-PACIFIC GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 43 ASIA-PACIFIC GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 44 ASIA-PACIFIC GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 45 CHINA GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 46 CHINA GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 47 CHINA GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 48 JAPAN GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 49 JAPAN GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 50 JAPAN GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 51 INDIA GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 52 INDIA GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 53 INDIA GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 54 SOUTH KOREA GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 55 SOUTH KOREA GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 56 SOUTH KOREA GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 57 REST OF ASIA-PACIFIC GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 58 REST OF ASIA-PACIFIC GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 59 REST OF ASIA-PACIFIC GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 60 REST OF THE WORLD GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 61 REST OF THE WORLD GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 62 REST OF THE WORLD GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 63 MIDDLE EAST GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 64 MIDDLE EAST GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 65 MIDDLE EAST GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 66 AFRICA GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 67 AFRICA GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 68 AFRICA GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 69 SOUTH AMERICA GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2019-2032 (USD MILLION)
TABLE 70 SOUTH AMERICA GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2019-2032 (USD MILLION)
TABLE 71 SOUTH AMERICA GENERATIVE AI IN GAMING MARKET, BY END USER, 2019-2032 (USD MILLION)
TABLE 72 BUSINESS EXPANSIONS/PRODUCT LAUNCHES
TABLE 73 PARTNERSHIPS/AGREEMENTS/CONTRACTS/COLLABORATIONS
TABLE 74 ACQUISITIONS/MERGERS
TABLE 75 APEX GAME TOOLS : PRODUCTS OFFERED
TABLE 76 APEX GAME TOOLS : KEY DEVELOPMENT
TABLE 77 BAIDU : PRODUCTS OFFERED
TABLE 78 BAIDU : KEY DEVELOPMENT
TABLE 79 IBM CORPORATION : PRODUCTS OFFERED
TABLE 80 IBM CORPORATION : KEY DEVELOPMENT
TABLE 81 CHARISMA.AI : PRODUCTS OFFERED
TABLE 82 CHARISMA.AI : KEY DEVELOPMENT
TABLE 83 ELECTRONIC ARTS (EA) : PRODUCTS OFFERED
TABLE 84 ELECTRONIC ARTS (EA) : KEY DEVELOPMENT
TABLE 85 OPEN AI : PRODUCTS OFFERED
TABLE 86 OPEN AI : KEY DEVELOPMENT
TABLE 87 KATA.AI : PRODUCTS OFFERED
TABLE 88 KATA.AI : KEY DEVELOPMENT
TABLE 89 LATITUDE.IO : PRODUCTS OFFERED
TABLE 90 LATITUDE.IO : KEY DEVELOPMENT
TABLE 91 NVIDIA CORPORATION : PRODUCTS OFFERED
TABLE 92 NVIDIA CORPORATION : KEY DEVELOPMENT
TABLE 93 PROCEDURAL ARTS : PRODUCTS OFFERED
TABLE 94 PROCEDURAL ARTS : KEY DEVELOPMENT
TABLE 95 AI DUNGEON : PRODUCTS OFFERED
TABLE 96 AI DUNGEON : KEY DEVELOPMENT
TABLE 97 PYKA : PRODUCTS OFFERED
TABLE 98 PYKA : KEY DEVELOPMENT
LIST OF FIGURES
FIGURE 1 MARKET SYNOPSIS
FIGURE 2 MARKET ATTRACTIVENESS ANALYSIS: GLOBAL GENERATIVE AI IN GAMING MARKET
FIGURE 3 GLOBAL GENERATIVE AI IN GAMING MARKET: MARKET STRUCTURE
FIGURE 4 BOTTOM-UP AND TOP-DOWN APPROACHES
FIGURE 5 NORTH AMERICA: GENERATIVE AI IN GAMING MARKET SIZE (USD MILLION) & MARKET SHARE (%), BY COUNTRY (2022 VS 2032)
FIGURE 6 EUROPE: GENERATIVE AI IN GAMING MARKET SIZE (USD MILLION) & MARKET SHARE (%), BY COUNTRY (2022 VS 2032)
FIGURE 7 ASIAโPACIFIC: GENERATIVE AI IN GAMING MARKET SIZE (USD MILLION) & MARKET SHARE (%), BY COUNTRY (2022 VS 2032)
FIGURE 8 GLOBAL GENERATIVE AI IN GAMING MARKET SIZE (USD MILLION) & MARKET SHARE (%), BY TECHNIQUE (2022 VS 2032)
FIGURE 9 GLOBAL GENERATIVE AI IN GAMING MARKET SIZE (USD MILLION) & MARKET SHARE (%), BY APPLICATION (2022 VS 2032)
FIGURE 10 GLOBAL GENERATIVE AI IN GAMING MARKET SIZE (USD MILLION) & MARKET SHARE (%), BY END USER (2022 VS 2032)
FIGURE 11 MARKET DYNAMIC ANALYSIS OF THE GLOBAL GENERATIVE AI IN GAMING MARKET
FIGURE 12 DRIVER IMPACT ANALYSIS
FIGURE 13 RESTRAINT IMPACT ANALYSIS
FIGURE 14 VALUE CHAIN: GLOBAL GENERATIVE AI IN GAMING MARKET
FIGURE 15 PORTER'S FIVE FORCES ANALYSIS OF THE GLOBAL GENERATIVE AI IN GAMING MARKET
FIGURE 16 GLOBAL GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2022 (% SHARE)
FIGURE 17 GLOBAL GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2022 VS 2032 (USD MILLION)
FIGURE 18 GLOBAL GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2022 (% SHARE)
FIGURE 19 GLOBAL GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2022 VS 2032 (USD MILLION)
FIGURE 20 GLOBAL GENERATIVE AI IN GAMING MARKET, BY END USER, 2022 (% SHARE)
FIGURE 21 GLOBAL GENERATIVE AI IN GAMING MARKET, BY END USER, 2022 VS 2032 (USD MILLION)
FIGURE 22 GLOBAL GENERATIVE AI IN GAMING MARKET, BY REGION, 2022 (% SHARE)
FIGURE 23 GLOBAL GENERATIVE AI IN GAMING MARKET, BY REGION, 2022 VS 2032 (USD MILLION)
FIGURE 24 NORTH AMERICA GENERATIVE AI IN GAMING MARKET, BY COUNTRY, 2022 (% SHARE)
FIGURE 25 NORTH AMERICA GENERATIVE AI IN GAMING MARKET, BY COUNTRY, 2022 VS 2032 (USD MILLION)
FIGURE 26 NORTH AMERICA GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2022-2032 (USD MILLION)
FIGURE 27 NORTH AMERICA GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2022-2032 (USD MILLION)
FIGURE 28 NORTH AMERICA GENERATIVE AI IN GAMING MARKET, BY END USER, 2022-2032 (USD MILLION)
FIGURE 29 EUROPE GENERATIVE AI IN GAMING MARKET, BY COUNTRY, 2022 (% SHARE)
FIGURE 30 EUROPE GENERATIVE AI IN GAMING MARKET, BY COUNTRY, 2022 VS 2032 (USD MILLION)
FIGURE 31 EUROPE GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2022-2032 (USD MILLION)
FIGURE 32 EUROPE GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2022-2032 (USD MILLION)
FIGURE 33 EUROPE GENERATIVE AI IN GAMING MARKET, BY END USER, 2022-2032 (USD MILLION)
FIGURE 34 ASIA-PACIFIC GENERATIVE AI IN GAMING MARKET, BY COUNTRY, 2022 (% SHARE)
FIGURE 35 ASIA-PACIFIC GENERATIVE AI IN GAMING MARKET, BY COUNTRY, 2022 VS 2032 (USD MILLION)
FIGURE 36 ASIA-PACIFIC GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2022-2032 (USD MILLION)
FIGURE 37 ASIA-PACIFIC GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2022-2032 (USD MILLION)
FIGURE 38 ASIA-PACIFIC GENERATIVE AI IN GAMING MARKET, BY END USER, 2022-2032 (USD MILLION)
FIGURE 39 REST OF THE WORLD GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2022-2032 (USD MILLION)
FIGURE 40 REST OF THE WORLD GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2022-2032 (USD MILLION)
FIGURE 41 REST OF THE WORLD GENERATIVE AI IN GAMING MARKET, BY END USER, 2022-2032 (USD MILLION)
FIGURE 42 MIDDLE EAST GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2022-2032 (USD MILLION)
FIGURE 43 MIDDLE EAST GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2022-2032 (USD MILLION)
FIGURE 44 MIDDLE EAST GENERATIVE AI IN GAMING MARKET, BY END USER, 2022-2032 (USD MILLION)
FIGURE 45 AFRICA GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2022-2032 (USD MILLION)
FIGURE 46 AFRICA GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2022-2032 (USD MILLION)
FIGURE 47 AFRICA GENERATIVE AI IN GAMING MARKET, BY END USER, 2022-2032 (USD MILLION)
FIGURE 48 SOUTH AMERICA GENERATIVE AI IN GAMING MARKET, BY TECHNIQUE, 2022-2032 (USD MILLION)
FIGURE 49 SOUTH AMERICA GENERATIVE AI IN GAMING MARKET, BY APPLICATION, 2022-2032 (USD MILLION)
FIGURE 50 SOUTH AMERICA GENERATIVE AI IN GAMING MARKET, BY END USER, 2022-2032 (USD MILLION)
FIGURE 51 GLOBAL GENERATIVE AI IN GAMING MARKET: COMPETITIVE BENCHMARKING
FIGURE 52 VENDOR SHARE ANALYSIS (2022) (%)
FIGURE 53 APEX GAME TOOLS : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 54 APEX GAME TOOLS : SWOT ANALYSIS
FIGURE 55 BAIDU : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 56 BAIDU : SWOT ANALYSIS
FIGURE 57 IBM CORPORATION : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 58 IBM CORPORATION : SWOT ANALYSIS
FIGURE 59 CHARISMA.AI : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 60 CHARISMA.AI : SWOT ANALYSIS
FIGURE 61 ELECTRONIC ARTS (EA) : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 62 ELECTRONIC ARTS (EA) : SWOT ANALYSIS
FIGURE 63 OPEN AI : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 64 OPEN AI : SWOT ANALYSIS
FIGURE 65 KATA.AI : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 66 KATA.AI : SWOT ANALYSIS
FIGURE 67 LATITUDE.IO : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 68 LATITUDE.IO : SWOT ANALYSIS
FIGURE 69 NVIDIA CORPORATION : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 70 NVIDIA CORPORATION : SWOT ANALYSIS
FIGURE 71 PROCEDURAL ARTS : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 72 PROCEDURAL ARTS : SWOT ANALYSIS
FIGURE 73 AI DUNGEON : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 74 AI DUNGEON : SWOT ANALYSIS
FIGURE 75 PYKA : FINANCIAL OVERVIEW SNAPSHOT
FIGURE 76 PYKA : SWOT ANALYSIS