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    GCC E Sports Market

    ID: MRFR/ICT/44869-HCR
    200 Pages
    Garvit Vyas
    September 2025

    GCC E-sports Market Research Report By Revenue Stream (Sponsorship, Media Rights, Merchandise and Tickets, Publisher Fees, Digital Platforms, Streaming) and By Genres (Player vs. player (PVP), First Person Shooter, Sports Games, Real-Time Strategy, Multiplayer Online Battle Arena, Fighting)- Forecast to 2035

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    GCC E-Sports Market Research Report - Forecast to 2035 Infographic
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    GCC E Sports Market Summary

    The GCC GCCE-sports market is projected to grow from 31.7 USD Million in 2024 to 63.5 USD Million by 2035.

    Key Market Trends & Highlights

    GCCE-sports Key Trends and Highlights

    • The GCC GCCE-sports market is valued at 31.7 USD Million in 2024.
    • By 2035, the market is expected to reach 63.5 USD Million, indicating robust growth.
    • The compound annual growth rate (CAGR) for the period from 2025 to 2035 is estimated at 6.51%.
    • Growing adoption of digital gaming platforms due to increasing internet penetration is a major market driver.

    Market Size & Forecast

    2024 Market Size 31.7 (USD Million)
    2035 Market Size 63.5 (USD Million)
    CAGR (2025-2035) 6.51%

    Major Players

    Team Liquid, Riot Games, Natus Vincere, Fnatic, ESL Gaming, Valve Corporation, Tencent, NVIDIA, Fortnite, G2 E-sports, FaZe Clan, Activision Blizzard, StageOne, SK Telecom T1, Epic Games

    GCC E Sports Market Trends

    A number of significant trends are influencing the GCC e-sports market. One important factor is the rising popularity of digital gaming among young people, which is exacerbated by the region's high cellphone penetration and high-speed internet availability.

    E-sports are being actively promoted by governments in nations like Saudi Arabia and the United Arab Emirates as part of their diversification plans to lessen their dependency on oil earnings. The dedication to developing the gaming culture and industry in the GCC is demonstrated by initiatives like the creation of E-sports federations and the holding of international competitions.

    Additionally, the GCC's e-sports environment offers a plethora of chances for exploration. As local talent looks to hone their abilities in gaming, game creation, and broadcasting, there is an increasing demand for e-sports-related educational programs and training initiatives.

    Companies are seeing opportunities to reach the affluent gamer market by collaborating with content developers and sponsoring E-sports events. This change is encouraging cooperation between brands, game creators, and IT companies, which is generating an atmosphere that is conducive to innovation and expansion.

    Recent trends indicate that community-based gaming events and local competitions are becoming more popular and drawing sizable crowds. E-sports culture is being further fueled by the growing popularity of streaming systems, which let players interact with fans and display their skills.

    Additionally, as more players choose accessibility over conventional gaming sets, the growth of mobile gaming has created new opportunities for competitiveness. All things considered, the GCC e-sports market is booming thanks to technological developments and cultural shifts, guaranteeing that the area will play a significant role in the global e-sports scene.

    GCC E-sports

    Market Segment Insights

    GCC

    GCC E-sports Market Segment Insights

    E-sports

    E-sports Market Revenue Stream Insights

    The GCC E-sports Market has emerged as a dynamic and rapidly growing segment within the broader entertainment landscape, particularly distinguished by its diverse Revenue Stream. This growing market revolves around several core components, each contributing to the overall financial ecosystem of E-sports in the region.

    Sponsorship plays a pivotal role, as brands recognize the increasing viewership and engagement among younger demographics, opting to align with popular tournaments and teams to boost their visibility. Media Rights represent another essential element, with networks seeking to capitalize on the rising audience interest by securing broadcast deals that bring E-sports events to larger screens.

    Moreover, Merchandise and Tickets significantly contribute to the Revenue Stream, as gaming fans often exhibit strong loyalty to their favorite teams and tournaments, leading to substantial sales in branded apparel and event attendance.

    E-sports

    E-sports Market Genres Insights

    The Genres segment of the GCC E-sports Market has shown considerable growth, reflecting the diverse interests of gaming enthusiasts across the region. Player VS Player (PVP) games have become immensely popular due to their competitive nature, encouraging players to engage in real-time confrontations that appeal to the ever-growing E-sports audience.

    First Person Shooter games have carved a significant niche, often dominating tournaments and attracting large viewership, which contributes to the overall market dynamics. Sports Games replicate real-world sports, engaging fans and players alike, while offering a platform for strategic virtual competition.

    Real-time strategy games require high levels of tactical thinking and coordination, thus promoting teamwork and competition among players. Multiplayer Online Battle Arena games continue to rise in popularity, with passionate communities and ongoing tournaments boosting their presence in the E-sports space.

    Get more detailed insights about GCC E-Sports Market Research Report - Forecast to 2035

    Key Players and Competitive Insights

    The GCC E-sports Market is swiftly emerging as a significant player in the global gaming arena, characterized by its dynamic growth driven by advancements in technology and changing consumer preferences, particularly among the younger demographics.

    As the region's infrastructure for gaming improves, comprising better internet access and increased investments in gaming arenas, interest in competitive gaming has surged. This has led to a proliferation of E-sports events and tournaments, creating opportunities for teams and organizations to thrive.

    Competitive insights reveal an increasingly fragmented landscape where both established organizations and new entrants are vying for market share, ultimately contributing to a vibrant ecosystem that fosters innovation and creativity.

    Within the GCC E-sports Market, Team Liquid stands out due to its reputation as a top-tier E-sports organization with a diverse roster of talented players across various competitive titles. Their extensive involvement in the region has translated into a robust fan base, providing them with a significant market presence.

    The strengths of Team Liquid in the GCC region stem from their strategic partnerships and sponsorships, which have helped enhance their visibility and operational capabilities. Their community engagement initiatives and local tournaments have further solidified their position, making them a formidable competitor in attracting both players and fans alike.

    Riot Games has made a substantial impact in the GCC E-sports Market, primarily through its flagship title, which has garnered a massive following in the region. The company's strengths lie in its continuous development and the introduction of new content that keeps the gaming community engaged.

    In the GCC area, Riot Games has established a strong presence through local events and tournaments, fostering a thriving E-sports scene. Their focus on engaging local players and communities is reflected in their successful adaptations and localized content offerings, enhancing their appeal in the market.

    Furthermore, key initiatives that involve partnerships with regional organizations and the strengthening of their infrastructure for E-sports competitions have positioned Riot Games as a significant force in the GCC landscape.The company’s approach to community building, along with their commitment to elevating local talent, has solidified their reputation and influence in the region’s growing E-sports ecosystem.

    Key Companies in the GCC E Sports Market market include

    Industry Developments

    The GCC E-sports Market is experiencing significant growth, with investments from major companies like Team Liquid, Riot Games, and Tencent enhancing the region's competitive landscape.In September 2023, Natus Vincere announced a partnership with local entities to expand its presence in the Middle East, while Fnatic launched a hiring initiative in the GCC to strengthen its regional roster. The UAE's Ministry of Culture and Youth has also recognized E-sports as a strategic sector for development, aiming to enhance local talent through government-backed initiatives.

    Notably, ESL Gaming and Valve Corporation are collaborating to host high-profile events in Saudi Arabia, further elevating the regional gaming scene. There have been discussions regarding mergers and acquisitions, notably involving Activision Blizzard exploring partnerships in the GCC to broaden their reach.The growth in market valuation for these companies is anticipated to foster innovation and lead to more localized gaming experiences.

    The rise in popularity of E-sports events, such as FIFA and Fortnite tournaments, showcases a thriving competitive environment, with substantial spectator engagement and sponsorship deals emerging over the past few years, particularly highlighted in developments around 2022-2023.

    GCC E-sports

    Market Segmentation

    Outlook

    • Player VS Player (PVP)
    • First Person Shooter
    • Sports Games
    • Real-Time Strategy
    • Multiplayer Online Battle Arena
    • Fighting

    Report Scope

    Report Attribute/Metric Source: Details
    MARKET SIZE 2018 26.24(USD Million)
    MARKET SIZE 2024 31.72(USD Million)
    MARKET SIZE 2035 63.45(USD Million)
    COMPOUND ANNUAL GROWTH RATE (CAGR) 6.504% (2025 - 2035)
    REPORT COVERAGE Revenue Forecast, Competitive Landscape, Growth Factors, and Trends
    BASE YEAR 2024
    MARKET FORECAST PERIOD 2025 - 2035
    HISTORICAL DATA 2019 - 2024
    MARKET FORECAST UNITS USD Million
    KEY COMPANIES PROFILED Team Liquid, Riot Games, Natus Vincere, Fnatic, ESL Gaming, Valve Corporation, Tencent, NVIDIA, Fortnite, G2 Esports, FaZe Clan, Activision Blizzard, StageOne, SK Telecom T1, Epic Games
    SEGMENTS COVERED Revenue Stream, Genres
    KEY MARKET OPPORTUNITIES Rapidly growing gamer demographics, Government support and investment, Increasing internet penetration rates, Expanding streaming platforms and content, Rising popularity of mobile gaming
    KEY MARKET DYNAMICS rapidly growing gaming population, increasing internet penetration, rising investment in infrastructure, government support and initiatives, popularity of streaming platforms
    COUNTRIES COVERED GCC

    FAQs

    What is the market size of the GCC Esports Market in 2024?

    The GCC Esports Market is expected to be valued at 31.72 million USD in 2024.

    What is the projected market size of the GCC Esports Market by 2035?

    By 2035, the GCC Esports Market is anticipated to reach a value of 63.45 million USD.

    What is the expected CAGR for the GCC Esports Market from 2025 to 2035?

    The expected CAGR for the GCC Esports Market from 2025 to 2035 is 6.504 percent.

    Who are the key players in the GCC Esports Market?

    Key players in the GCC Esports Market include Team Liquid, Riot Games, and Fnatic among others.

    How much revenue is generated from sponsorship in the GCC Esports Market in 2024?

    Sponsorship revenue in the GCC Esports Market is valued at 10.0 million USD in 2024.

    What is the revenue from media rights in the GCC Esports Market by 2035?

    By 2035, the revenue from media rights is expected to reach 10.0 million USD.

    How much is the merchandise and ticket revenue projected for 2024?

    The merchandise and ticket revenue for the GCC Esports Market is projected to be 7.0 million USD in 2024.

    What growth opportunities exist in the GCC Esports Market?

    There are significant opportunities for growth driven by increasing sponsorship and digital platform revenues.

    What role do digital platforms play in the revenue streams of the GCC Esports Market in 2024?

    Digital platforms are expected to generate approximately 5.72 million USD in revenue in 2024.

    What challenges might impact the GCC Esports Market growth?

    The market may face challenges related to market competition and regulatory changes in the region.

    Report Infographic
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