GCC E-sports Market Overview
As per MRFR analysis, the GCC E-sports Market Size was estimated at 26.24 (USD Million) in 2023.The GCC E-sportsMarket is expected to grow from 31.72(USD Million) in 2024 to 63.45 (USD Million) by 2035. The GCC E-sports Market CAGR (growth rate) is expected to be around 6.504% during the forecast period (2025 - 2035)
Key GCC E-sports Market Trends Highlighted
A number of significant trends are influencing the GCC e-sports market. One important factor is the rising popularity of digital gaming among young people, which is exacerbated by the region's high cellphone penetration and high-speed internet availability.
E-sports are being actively promoted by governments in nations like Saudi Arabia and the United Arab Emirates as part of their diversification plans to lessen their dependency on oil earnings. The dedication to developing the gaming culture and industry in the GCC is demonstrated by initiatives like the creation of E-sports federations and the holding of international competitions.
Additionally, the GCC's e-sports environment offers a plethora of chances for exploration. As local talent looks to hone their abilities in gaming, game creation, and broadcasting, there is an increasing demand for e-sports-related educational programs and training initiatives.
Companies are seeing opportunities to reach the affluent gamer market by collaborating with content developers and sponsoring E-sports events. This change is encouraging cooperation between brands, game creators, and IT companies, which is generating an atmosphere that is conducive to innovation and expansion.
Recent trends indicate that community-based gaming events and local competitions are becoming more popular and drawing sizable crowds. E-sports culture is being further fueled by the growing popularity of streaming systems, which let players interact with fans and display their skills.
Additionally, as more players choose accessibility over conventional gaming sets, the growth of mobile gaming has created new opportunities for competitiveness. All things considered, the GCC e-sports market is booming thanks to technological developments and cultural shifts, guaranteeing that the area will play a significant role in the global e-sports scene.

Source: Primary Research, Secondary Research, MRFR Database and Analyst Review
GCC E-sports Market Drivers
Rising Youth Engagement in Gaming Culture
The GCC E-sports Market is witnessing significant growth attributable to the increasing engagement of youth in gaming culture. Reports show that around 70% of the population in the Gulf Cooperation Council (GCC) region is under the age of 30, and the region has one of the highest rates of internet penetration in the world, estimated at over 99%.
This demographic is more inclined towards digital entertainment, including gaming and E-sports. Big players in the gaming industry, like Riot Games and Activision Blizzard, have observed a sharp increase in user engagement from GCC regions, influencing their strategy for game development and events.
Furthermore, local governments, recognizing the potential of E-sports, are investing in infrastructure and policy frameworks that support digital entertainment.
For instance, Saudi Arabia has initiated the Saudi E-sports Federation to promote this sector, fortifying the ecosystem for both professional and amateur players alike. This enhanced support is likely to bolster participation in E-sports events, driving market growth.
Growing Investment from Governments
Governments in the GCC region are increasingly investing in the E-sports sector, which serves as a strong driver for the GCC E-sports Market. For example, the government of Dubai announced plans to invest in building world-class E-sports facilities to host international tournaments.
In addition, initiatives like the Qatar E-sports Alliance aim to create opportunities and elevate the profile of E-sports in the region. Such investments are likely to create a robust infrastructure that attracts international events and sponsors, thus doubling down on local and international interest in E-sports.
Strong Sponsorship Opportunities
The GCC E-sports Market is benefiting from strong sponsorship opportunities as various brands are eager to tap into the growing fan base of E-sports. Sponsorships in the region are projected to increase due to the heightened interest of brands in reaching the youth demographic, which is highly engaged with E-sports.
For instance, Red Bull and Coca-Cola have both launched initiatives focused on E-sports in the GCC, indicating strong market potential. Additionally, with major brands collaborating with tournament organizers for promotional events, this trend is expected to rise significantly, positively impacting the overall growth of the market.
An Increase in E-sports Tournaments and Events
The emergence of numerous E-sports tournaments in the GCC is a significant driver for the region's E-sports market growth. According to local news reports, the number of E-sports tournaments held in the GCC jumped by over 40% in the last two years, with organizations like the Abu Dhabi Gaming Festival and Saudi Gamers Hub actively supporting these events.
This increase not only offers competitive platforms for players but also attracts viewership, further promoting the E-sports culture in the region. With more events, the visibility of E-sports is amplified, inviting more participants and sponsors and thus expanding the market's scope.
GCC E-sports Market Segment Insights
E-sports Market Revenue Stream Insights
The GCC E-sports Market has emerged as a dynamic and rapidly growing segment within the broader entertainment landscape, particularly distinguished by its diverse Revenue Stream. This growing market revolves around several core components, each contributing to the overall financial ecosystem of E-sports in the region.
Sponsorship plays a pivotal role, as brands recognize the increasing viewership and engagement among younger demographics, opting to align with popular tournaments and teams to boost their visibility. Media Rights represent another essential element, with networks seeking to capitalize on the rising audience interest by securing broadcast deals that bring E-sports events to larger screens.
Moreover, Merchandise and Tickets significantly contribute to the Revenue Stream, as gaming fans often exhibit strong loyalty to their favorite teams and tournaments, leading to substantial sales in branded apparel and event attendance.
The Publisher Fees are crucial as game publishers negotiate revenue-sharing agreements with event organizers and teams, establishing financial ties that drive the competitive scene forward. Digital Platforms also hold significant importance, as they facilitate gameplay and streaming, contributing to the overall revenue through subscriptions and in-game purchases.
Streaming platforms have become vital, fostering community engagement while serving as major income sources for content creators through advertisement and viewer donations.Overall, these various components of the GCC E-sports Market segmentation work synergistically to enhance the market's revenue, reflecting trends in consumer behavior, technological advancements, and the growing acceptance of E-sports as a legitimate sporting domain in the GCC.
The strategic collaboration among these segments also presents substantial opportunities for growth despite challenges such as regulatory environments and varying levels of market maturity within the region.With escalating investments and an increasingly engaged audience, the GCC E-sports Market is well-poised for continued expansion in the coming years, setting the stage for innovative revenue generation approaches to emerge.

Source: Primary Research, Secondary Research, MRFR Database and Analyst Review
E-sports Market Genres Insights
The Genres segment of the GCC E-sports Market has shown considerable growth, reflecting the diverse interests of gaming enthusiasts across the region. Player VS Player (PVP) games have become immensely popular due to their competitive nature, encouraging players to engage in real-time confrontations that appeal to the ever-growing E-sports audience.
First Person Shooter games have carved a significant niche, often dominating tournaments and attracting large viewership, which contributes to the overall market dynamics. Sports Games replicate real-world sports, engaging fans and players alike, while offering a platform for strategic virtual competition.
Real-time strategy games require high levels of tactical thinking and coordination, thus promoting teamwork and competition among players. Multiplayer Online Battle Arena games continue to rise in popularity, with passionate communities and ongoing tournaments boosting their presence in the E-sports space.
Fighting games, known for their competitive spirit, have garnered dedicated followings and are vital to nurturing local talent within the GCC region. These genres collectively contribute to the growth of the GCC E-sports Market, reflecting a robust ecosystem helped by government initiatives supporting digital entertainment and E-sports development.
GCC E-sports Market Key Players and Competitive Insights
The GCC E-sports Market is swiftly emerging as a significant player in the global gaming arena, characterized by its dynamic growth driven by advancements in technology and changing consumer preferences, particularly among the younger demographics.
As the region's infrastructure for gaming improves, comprising better internet access and increased investments in gaming arenas, interest in competitive gaming has surged. This has led to a proliferation of E-sports events and tournaments, creating opportunities for teams and organizations to thrive.
Competitive insights reveal an increasingly fragmented landscape where both established organizations and new entrants are vying for market share, ultimately contributing to a vibrant ecosystem that fosters innovation and creativity.
Within the GCC E-sports Market, Team Liquid stands out due to its reputation as a top-tier E-sports organization with a diverse roster of talented players across various competitive titles. Their extensive involvement in the region has translated into a robust fan base, providing them with a significant market presence.
The strengths of Team Liquid in the GCC region stem from their strategic partnerships and sponsorships, which have helped enhance their visibility and operational capabilities. Their community engagement initiatives and local tournaments have further solidified their position, making them a formidable competitor in attracting both players and fans alike.
Riot Games has made a substantial impact in the GCC E-sports Market, primarily through its flagship title, which has garnered a massive following in the region. The company's strengths lie in its continuous development and the introduction of new content that keeps the gaming community engaged.
In the GCC area, Riot Games has established a strong presence through local events and tournaments, fostering a thriving E-sports scene. Their focus on engaging local players and communities is reflected in their successful adaptations and localized content offerings, enhancing their appeal in the market.
Furthermore, key initiatives that involve partnerships with regional organizations and the strengthening of their infrastructure for E-sports competitions have positioned Riot Games as a significant force in the GCC landscape.The company’s approach to community building, along with their commitment to elevating local talent, has solidified their reputation and influence in the region’s growing E-sports ecosystem.
Key Companies in the GCC E-sports Market Include
- Team Liquid
- Riot Games
- Natus Vincere
- Fnatic
- ESL Gaming
- Valve Corporation
- Tencent
- NVIDIA
- Fortnite
- G2 E-sports
- FaZe Clan
- Activision Blizzard
- StageOne
- SK Telecom T1
- Epic Games
GCC E-sportsMarket Developments
The GCC E-sports Market is experiencing significant growth, with investments from major companies like Team Liquid, Riot Games, and Tencent enhancing the region's competitive landscape.In September 2023, Natus Vincere announced a partnership with local entities to expand its presence in the Middle East, while Fnatic launched a hiring initiative in the GCC to strengthen its regional roster. The UAE's Ministry of Culture and Youth has also recognized E-sports as a strategic sector for development, aiming to enhance local talent through government-backed initiatives.
Notably, ESL Gaming and Valve Corporation are collaborating to host high-profile events in Saudi Arabia, further elevating the regional gaming scene. There have been discussions regarding mergers and acquisitions, notably involving Activision Blizzard exploring partnerships in the GCC to broaden their reach.The growth in market valuation for these companies is anticipated to foster innovation and lead to more localized gaming experiences.
The rise in popularity of E-sports events, such as FIFA and Fortnite tournaments, showcases a thriving competitive environment, with substantial spectator engagement and sponsorship deals emerging over the past few years, particularly highlighted in developments around 2022-2023.
GCC E-sports Market Segmentation Insights
- E-sports Market Revenue Stream Outlook
- Sponsorship
- Media Rights
- Merchandise and Tickets
- Publisher Fees
- Digital Platforms
- Streaming
- E-sports Market Genres Outlook
- Player VS Player (PVP)
- First Person Shooter
- Sports Games
- Real-Time Strategy
- Multiplayer Online Battle Arena
- Fighting
Report Attribute/Metric Source: |
Details |
MARKET SIZE 2018 |
26.24(USD Million) |
MARKET SIZE 2024 |
31.72(USD Million) |
MARKET SIZE 2035 |
63.45(USD Million) |
COMPOUND ANNUAL GROWTH RATE (CAGR) |
6.504% (2025 - 2035) |
REPORT COVERAGE |
Revenue Forecast, Competitive Landscape, Growth Factors, and Trends |
BASE YEAR |
2024 |
MARKET FORECAST PERIOD |
2025 - 2035 |
HISTORICAL DATA |
2019 - 2024 |
MARKET FORECAST UNITS |
USD Million |
KEY COMPANIES PROFILED |
Team Liquid, Riot Games, Natus Vincere, Fnatic, ESL Gaming, Valve Corporation, Tencent, NVIDIA, Fortnite, G2 Esports, FaZe Clan, Activision Blizzard, StageOne, SK Telecom T1, Epic Games |
SEGMENTS COVERED |
Revenue Stream, Genres |
KEY MARKET OPPORTUNITIES |
Rapidly growing gamer demographics, Government support and investment, Increasing internet penetration rates, Expanding streaming platforms and content, Rising popularity of mobile gaming |
KEY MARKET DYNAMICS |
rapidly growing gaming population, increasing internet penetration, rising investment in infrastructure, government support and initiatives, popularity of streaming platforms |
COUNTRIES COVERED |
GCC |
Frequently Asked Questions (FAQ) :
The GCC Esports Market is expected to be valued at 31.72 million USD in 2024.
By 2035, the GCC Esports Market is anticipated to reach a value of 63.45 million USD.
The expected CAGR for the GCC Esports Market from 2025 to 2035 is 6.504 percent.
Key players in the GCC Esports Market include Team Liquid, Riot Games, and Fnatic among others.
Sponsorship revenue in the GCC Esports Market is valued at 10.0 million USD in 2024.
By 2035, the revenue from media rights is expected to reach 10.0 million USD.
The merchandise and ticket revenue for the GCC Esports Market is projected to be 7.0 million USD in 2024.
There are significant opportunities for growth driven by increasing sponsorship and digital platform revenues.
Digital platforms are expected to generate approximately 5.72 million USD in revenue in 2024.
The market may face challenges related to market competition and regulatory changes in the region.