TABLE OF CONTENTS
1. EXECUTIVE SUMMARY
1.1. Market Attractiveness Analysis
1.1.1. Global Gaming Market, by Device Type
1.1.2. Global Gaming Market, by Game Type
1.1.3. Global Gaming Market, by Gamer Type
1.1.4. Global Gaming Market, by Region
2. MARKET INTRODUCTION
2.1. Definition
2.2. Scope of the Study
2.3. Market Structure
3. RESEARCH METHODOLOGY
3.1. Research Process
3.2. Primary Research
3.3. Secondary Research
3.4. Market Size Estimation
3.5. Forecast Model
3.6. List of Assumptions
4. MARKET DYNAMICS
4.1. Introduction
4.2. Drivers
4.2.1. Increasing Proliferation on Mobile Phones and Internet Connections Globally
4.2.2. Increasing Popularity of Mobile Gaming Among Youth Population
4.2.3. Growing Demand for Cloud-Based Gaming
4.2.4. Growing E-Sports Industry
4.3. Restraint
4.3.1. Risk of Cyber Attacks and Fraud During Game Transactions
4.3.2. Increasing GPU Prices
4.4. Opportunity
4.4.1. Spike in Fantasy Gaming Platforms
4.4.2. Increasing Live Streaming and Video-on-Demand
4.4.3. Enhanced Experience in Wireless Multiplayer Gaming
4.5. Challenges
4.5.1. Increasing Micro Transactions in Games
4.5.2. Increasing Requirement of Higher Performance Consoles
4.6. Impact of COVID-19
4.6.1. Impact on Worldwide Gaming Industry
4.6.2. Rise in Online Gaming Scams During the Pandemic
4.6.3. Rise in Mobile Gaming Amidst the Pandemic
5. MARKET FACTOR ANALYSIS
5.1. Value Chain Analysis/Supply Chain Analysis
5.2. Porter’s Five Forces Model
5.2.1. Bargaining Power of Suppliers
5.2.2. Bargaining Power of Buyers
5.2.3. Threat of New Entrants
5.2.4. Threat of Substitutes
5.2.5. Intensity of Rivalry
6. GLOBAL GAMING MARKET, BY GAME TYPE
6.1. Introduction
6.2. PC
6.2.1. Browser PC Games
6.2.2. Downloaded PC Games
6.3. Console
6.3.1. Xbox
6.3.2. Playstation
6.3.3. Nintendo Switch
6.3.4. Others
6.4. Mobile
6.4.1. Tablet
6.4.2. Smartphone
7. GLOBAL GAMING MARKET, BY DEVICE TYPE
7.1. Introduction
7.2. Real-Time Strategy (RTS)
7.3. Role-Playing (RPG)
7.4. Multiplayer Online Battle Arena (MOBA)
7.5. Sandbox
7.6. Shooter (FPS and TPS)
7.7. Simulation and Sports
7.8. Others
8. GLOBAL GAMING MARKET, BY GAMER TYPE
8.1. Introduction
8.2. Casual Gamers
8.3. Professional Gamers
9. GLOBAL GAMING MARKET, BY REGION
9.1. Introduction
9.2. North America
9.2.1. Market Size & Estimates, by Device Type, 2019–2030
9.2.2. Market Size & Estimates, by Game Type, 2019–2030
9.2.3. Market Size & Estimates, by Gamer Type, 2019–2030
9.2.4. Market Size & Estimates, by Region, 2019–2030
9.2.5. US
9.2.5.1. Market Size & Estimates, by Device Type, 2019–2030
9.2.5.2. Market Size & Estimates, by Game Type, 2019–2030
9.2.5.3. Market Size & Estimates, by Gamer Type, 2019–2030
9.2.6. Canada
9.2.6.1. Market Size & Estimates, by Device Type, 2019–2030
9.2.6.2. Market Size & Estimates, by Game Type, 2019–2030
9.2.6.3. Market Size & Estimates, by Gamer Type, 2019–2030
9.2.7. Mexico
9.2.7.1. Market Size & Estimates, by Device Type, 2019–2030
9.2.7.2. Market Size & Estimates, by Game Type, 2019–2030
9.2.7.3. Market Size & Estimates, by Gamer Type, 2019–2030
9.3. Europe
9.3.1. Market Size & Estimates, by Country, 2019–2030
9.3.2. Market Size & Estimates, by Device Type, 2019–2030
9.3.3. Market Size & Estimates, by Game Type, 2019–2030
9.3.4. Market Size & Estimates, by Gamer Type, 2019–2030
9.3.5. Market Size & Estimates, by Region, 2019–2030
9.3.6. Germany
9.3.6.1. Market Size & Estimates, by Device Type, 2019–2030
9.3.6.2. Market Size & Estimates, by Game Type, 2019–2030
9.3.6.3. Market Size & Estimates, by Gamer Type, 2019–2030
9.3.7. France
9.3.7.1. Market Size & Estimates, by Device Type, 2019–2030
9.3.7.2. Market Size & Estimates, by Game Type, 2019–2030
9.3.7.3. Market Size & Estimates, by Gamer Type, 2019–2030
9.3.8. UK
9.3.8.1. Market Size & Estimates, by Device Type, 2019–2030
9.3.8.2. Market Size & Estimates, by Game Type, 2019–2030
9.3.8.3. Market Size & Estimates, by Gamer Type, 2019–2030
9.3.9. Rest of Europe
9.3.9.1. Market Size & Estimates, by Device Type, 2019–2030
9.3.9.2. Market Size & Estimates, by Game Type, 2019–2030
9.3.9.3. Market Size & Estimates, by Gamer Type, 2019–2030
9.4. Asia-Pacific
9.4.1. Market Size & Estimates, by Country, 2019–2030
9.4.2. Market Size & Estimates, by Device Type, 2019–2030
9.4.3. Market Size & Estimates, by Game Type, 2019–2030
9.4.4. Market Size & Estimates, by Gamer Type, 2019–2030
9.4.5. Markket Size & Estimates, by Region, 2019–2030
9.4.6. China
9.4.6.1. Market Size & Estimates, by Device Type, 2019–2030
9.4.6.2. Market Size & Estimates, by Game Type, 2019–2030
9.4.6.3. Market Size & Estimates, by Gamer Type, 2019–2030
9.4.7. Japan
9.4.7.1. Market Size & Estimates, by Device Type, 2019–2030
9.4.7.2. Market Size & Estimates, by Game Type, 2019–2030
9.4.7.3. Market Size & Estimates, by Gamer Type, 2019–2030
9.4.8. India
9.4.8.1. Market Size & Estimates, by Device Type, 2019–2030
9.4.8.2. Market Size & Estimates, by Game Type, 2019–2030
9.4.8.3. Market Size & Estimates, by Gamer Type, 2019–2030
9.4.9. Rest of Asia-Pacific
9.4.9.1. Market Size & Estimates, by Device Type, 2019–2030
9.4.9.2. Market Size & Estimates, by Game Type, 2019–2030
9.4.9.3. Market Size & Estimates, by Gamer Type, 2019–2030
9.5. Middle East & Africa
9.5.1.1. Market Size & Estimates, by Country, 2019–2030
9.5.1.2. Market Size & Estimates, by Device Type, 2019–2030
9.5.1.3. Market Size & Estimates, by Game Type, 2019–2030
9.5.1.4. Market Size & Estimates, by Gamer Type, 2019–2030
9.6. South America
9.6.1.1. Market Size & Estimates, by Country, 2019–2030
9.6.1.2. Market Size & Estimates, by Device Type, 2019–2030
9.6.1.3. Market Size & Estimates, by Game Type, 2019–2030
9.6.1.4. Market Size & Estimates, by Gamer Type, 2019–2030
10. COMPETITIVE LANDSCAPE
10.1. Introduction
10.2. Key Players Market Share Analysis, 2020 (%)
10.3. Competitive Benchmarking
10.4. Competitor Dashboard
10.5. Major Growth Strategy in the market
10.6. Key Developments & Growth Strategies
10.6.1. Product Developments
10.6.2. Mergers & Acquisitions
10.6.3. Contracts & Agreements
11. COMPANY PROFILES
11.1. Sony Corporation
11.1.1. Company Overview
11.1.2. Financial Overview
11.1.3. Products Offered
11.1.4. Key Developments
11.1.5. SWOT Analysis
11.1.6. Key Strategies
11.2. Microsoft Corporation
11.2.1. Company Overview
11.2.2. Financial Overview
11.2.3. Products Offered
11.2.4. Key Developments
11.2.5. SWOT Analysis
11.2.6. Key Strategies
11.3. Bandai Namco Entertainment Inc.
11.3.1. Company Overview
11.3.2. Financial Overview
11.3.3. Products Offered
11.3.4. Key Developments
11.3.5. SWOT Analysis
11.3.6. Key Strategies
11.4. Take-Two Interactive Software Inc.
11.4.1. Company Overview
11.4.2. Financial Overview
11.4.3. Products Offered
11.4.4. Key Developments
11.4.5. SWOT Analysis
11.4.6. Key Strategies
11.5. Nexon Company
11.5.1. Company Overview
11.5.2. Financial Overview
11.5.3. Products Offered
11.5.4. Key Developments
11.5.5. SWOT Analysis
11.5.6. Key Strategies
11.6. Activision Blizzard Inc.
11.6.1. Company Overview
11.6.2. Financial Overview
11.6.3. Products Offered
11.6.4. Key Developments
11.6.5. SWOT Analysis
11.6.6. Key Strategies
11.7. Nintendo Co. Ltd.
11.7.1. Company Overview
11.7.2. Financial Overview
11.7.3. Products Offered
11.7.4. Key Developments
11.7.5. SWOT Analysis
11.7.6. Key Strategies
11.8. Ubisoft Entertainment SA
11.8.1. Company Overview
11.8.2. Financial Overview
11.8.3. Products Offered
11.8.4. Key Developments
11.8.5. SWOT Analysis
11.8.6. Key Strategies
11.9. Square Enix Holdings Co. Ltd.
11.9.1. Company Overview
11.9.2. Financial Overview
11.9.3. Products Offered
11.9.4. Key Developments
11.9.5. SWOT Analysis
11.9.6. Key Strategies
11.10. Tencent Holdings Ltd.
11.10.1. Company Overview
11.10.2. Financial Overview
11.10.3. Products Offered
11.10.4. Key Developments
11.10.5. SWOT Analysis
11.10.6. Key Strategies
11.11. Epic Games
11.11.1. Company Overview
11.11.2. Financial Overview
11.11.3. Products Offered
11.11.4. Key Developments
11.11.5. SWOT Analysis
11.11.6. Key Strategies
11.12. Interactive Entertainment
11.12.1. Company Overview
11.12.2. Financial Overview
11.12.3. Products Offered
11.12.4. Key Developments
11.12.5. SWOT Analysis
11.12.6. Key Strategies
11.13. Electronic Arts
11.13.1. Company Overview
11.13.2. Financial Overview
11.13.3. Products Offered
11.13.4. Key Developments
11.13.5. SWOT Analysis
11.13.6. Key Strategies
11.14. Sega Games Co. Ltd.
11.14.1. Company Overview
11.14.2. Financial Overview
11.14.3. Products Offered
11.14.4. Key Developments
11.14.5. SWOT Analysis
11.14.6. Key Strategies
11.15. NetEase Inc.
11.15.1. Company Overview
11.15.2. Financial Overview
11.15.3. Products Offered
11.15.4. Key Developments
11.15.5. SWOT Analysis
11.15.6. Key Strategies
12. APPENDIX
12.1.1. Discussion Blueprint
LIST OF TABLES
TABLE 1 LIST OF ASSUMPTIONS
TABLE 2 GLOBAL GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
TABLE 3 GLOBAL GAMING MARKET, BY GAME TYPES, 2019–2030 (USD MILLION)
TABLE 4 GLOBAL GAMING MARKET, BY GAMER TYPE, 2019–2030 (USD MILLION)
TABLE 5 GLOBAL GAMING MARKET, BY REGION, 2019–2030 (USD MILLION)
TABLE 6 NORTH AMERICA: GAMING MARKET, BY COUNTRY, 2019–2030 (USD MILLION)
TABLE 7 NORTH AMERICA :GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
TABLE 8 NORTH AMERICA: GAMING MARKET, BY GAME TYPES, 2019–2030 (USD MILLION)
TABLE 9 NORTH AMERICA: GAMING MARKET, BY GAMER TYPE, 2019–2030 (USD MILLION)
TABLE 10 US:GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
TABLE 11 US:GAMING MARKET, BY GAME TYPES, 2019–2030 (USD MILLION)
TABLE 12 US:GAMING MARKET, BY GAMER TYPE, 2019–2030 (USD MILLION)
TABLE 13 CANADA: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
TABLE 14 CANADA: GAMING MARKET, BY GAME TYPES, 2019–2030 (USD MILLION)
TABLE 15 CANADA: GAMING MARKET, BY GAMER TYPE, 2019–2030 (USD MILLION)
TABLE 16 MEXICO: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
TABLE 17 MEXICO: GAMING MARKET, BY GAME TYPES, 2019–2030 (USD MILLION)
TABLE 18 MEXICO: GAMING MARKET, BY GAMER TYPE, 2019–2030 (USD MILLION)
TABLE 19 EUROPE: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
TABLE 20 EUROPE: GAMING MARKET, BY GAME TYPES, 2019–2030 (USD MILLION)
TABLE 21 EUROPE: GAMING MARKET, BY GAMER TYPE, 2019–2030 (USD MILLION)
TABLE 22 UK: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
TABLE 23 UK: GAMING MARKET, BY GAME TYPES, 2019–2030 (USD MILLION)
TABLE 24 UK: GAMING MARKET, BY GAMER TYPE, 2019–2030 (USD MILLION)
TABLE 25 GERMANY: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
TABLE 26 GERMANY: GAMING MARKET, BY GAME TYPES, 2019–2030 (USD MILLION)
TABLE 27 GERMANY: GAMING MARKET, BY GAMER TYPE, 2019–2030 (USD MILLION)
TABLE 28 FRANCE: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
TABLE 29 FRANCE: GAMING MARKET, BY GAME TYPES, 2019–2030 (USD MILLION)
TABLE 30 FRANCE: GAMING MARKET, BY GAMER TYPE, 2019–2030 (USD MILLION)
TABLE 31 REST OF EUROPE: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
TABLE 32 REST OF EUROPE: GAMING MARKET, BY GAME TYPES, 2019–2030 (USD MILLION)
TABLE 33 REST OF EUROPE: GAMING MARKET, BY GAMER TYPE, 2019–2030 (USD MILLION)
TABLE 34 ASIA-PACIFIC: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
TABLE 35 ASIA-PACIFIC: GAMING MARKET, BY GAME TYPES, 2019–2030 (USD MILLION)
TABLE 36 ASIA-PACIFIC: GAMING MARKET, BY GAMER TYPE, 2019–2030 (USD MILLION)
TABLE 37 CHINA: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
TABLE 38 CHINA: GAMING MARKET, BY GAME TYPES, 2019–2030 (USD MILLION)
TABLE 39 CHINA: GAMING MARKET, BY GAMER TYPE, 2019–2030 (USD MILLION)
TABLE 40 INDIA: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
TABLE 41 INDIA: GAMING MARKET, BY GAME TYPES, 2019–2030 (USD MILLION)
TABLE 42 INDIA: GAMING MARKET, BY GAMER TYPE, 2019–2030 (USD MILLION)
TABLE 43 JAPAN: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
TABLE 44 JAPAN: GAMING MARKET, BY GAME TYPES, 2019–2030 (USD MILLION)
TABLE 45 JAPAN: GAMING MARKET, BY GAMER TYPE, 2019–2030 (USD MILLION)
TABLE 46 REST OF ASIA-PACIFIC: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
TABLE 47 REST OF ASIA-PACIFIC: GAMING MARKET, BY GAME TYPES, 2019–2030 (USD MILLION)
TABLE 48 REST OF ASIA-PACIFIC: GAMING MARKET, BY GAMER TYPE, 2019–2030 (USD MILLION)
TABLE 49 MIDDLE EAST & AFRICA: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
TABLE 50 MIDDLE EAST & AFRICA: GAMING MARKET, BY GAME TYPES, 2019–2030 (USD MILLION)
TABLE 51 MIDDLE EAST & AFRICA: GAMING MARKET, BY GAMER TYPE, 2019–2030 (USD MILLION)
TABLE 52 SOUTH AMERICA: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
TABLE 53 SOUTH AMERICA: GAMING MARKET, BY GAME TYPES, 2019–2030 (USD MILLION)
TABLE 54 SOUTH AMERICA: GAMING MARKET, BY GAMER TYPE, 2019–2030 (USD MILLION)
LIST OF FIGURES
FIGURE 1 MARKET SYNOPSIS
FIGURE 2 RESEARCH PROCESS OF MRFR
FIGURE 3 TOP-DOWN AND BOTTOM-UP APPROACH
FIGURE 4 GLOBAL GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
FIGURE 5 GLOBAL GAMING Market, BY GAME TYPES, 2019–2030 (USD MILLION)
FIGURE 6 GLOBAL GAMING Market, BY GAMER TYPE, 2019–2030 (USD MILLION)
FIGURE 7 GLOBAL GAMING MARKET, BY REGION, 2019–2030 (USD MILLION)
FIGURE 8 NORTH AMERICA: GAMING MARKET, BY COUNTRY, 2019–2030 (USD MILLION)
FIGURE 9 NORTH AMERICA: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
FIGURE 10 NORTH AMERICA: GAMING Market, BY GAME TYPES, 2019–2030 (USD MILLION)
FIGURE 11 NORTH AMERICA: GAMING Market, BY GAMER TYPE, 2019–2030 (USD MILLION)
FIGURE 12 EUROPE: GAMING MARKET, BY COUNTRY, 2019–2030 (USD MILLION)
FIGURE 13 EUROPE: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
FIGURE 14 EUROPE: GAMING Market, BY GAME TYPES, 2019–2030 (USD MILLION)
FIGURE 15 EUROPE: GAMING Market, BY GAMER TYPE, 2019–2030 (USD MILLION)
FIGURE 16 ASIA-PACIFIC: GAMING MARKET, BY COUNTRY, 2019–2030 (USD MILLION)
FIGURE 17 ASIA-PACIFIC: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
FIGURE 18 ASIA-PACIFIC: GAMING Market, BY GAME TYPES, 2019–2030 (USD MILLION)
FIGURE 19 ASIA-PACIFIC: GAMING Market, BY GAMER TYPE, 2019–2030 (USD MILLION)
FIGURE 20 MIDDLE EAST & AFRICA: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
FIGURE 21 MIDDLE EAST & AFRICA: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
FIGURE 22 MIDDLE EAST & AFRICA: GAMING Market, BY GAME TYPES, 2019–2030 (USD MILLION)
FIGURE 23 MIDDLE EAST & AFRICA: GAMING Market, BY GAMER TYPE, 2019–2030 (USD MILLION)
FIGURE 24 SOUTH AMERICA: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
FIGURE 25 SOUTH AMERICA: GAMING MARKET, BY DEVICE TYPE, 2019–2030 (USD MILLION)
FIGURE 26 SOUTH AMERICA: GAMING Market, BY GAME TYPES, 2019–2030 (USD MILLION)
FIGURE 27 SOUTH AMERICA: GAMING Market, BY GAMER TYPE, 2019–2030 (USD MILLION)