info@marketresearchfuture.com   đź“ž  +1 (855) 661-4441(US)   đź“ž  +44 1720 412 167(UK)
Certified Global Research Member
Isomar fd.webp Wcrc 57.webp
Key Questions Answered
  • Global Market Outlook
  • In-depth analysis of global and regional trends
  • Analyze and identify the major players in the market, their market share, key developments, etc.
  • To understand the capability of the major players based on products offered, financials, and strategies.
  • Identify disrupting products, companies, and trends.
  • To identify opportunities in the market.
  • Analyze the key challenges in the market.
  • Analyze the regional penetration of players, products, and services in the market.
  • Comparison of major players’ financial performance.
  • Evaluate strategies adopted by major players.
  • Recommendations
Why Choose Market Research Future?
  • Vigorous research methodologies for specific market.
  • Knowledge partners across the globe
  • Large network of partner consultants.
  • Ever-increasing/ Escalating data base with quarterly monitoring of various markets
  • Trusted by fortune 500 companies/startups/ universities/organizations
  • Large database of 5000+ markets reports.
  • Effective and prompt pre- and post-sales support.

Gaming Hardware Market Research Report Information By Product Type (Consoles, Accessories), By End User (Commercial, Residential) and By Region (North America, Europe, Asia-Pacific, And Rest Of The World) –Industry Size, Share and Forecast Till 2032


ID: MRFR/SEM/9993-HCR | 128 Pages | Author: Shubham Munde| November 2024

Gaming Hardware Market Segmentation


Gaming Hardware Product Type Outlook (USD Billion, 2018-2032)




  • Consoles




  • Accessories




Gaming Hardware End Use Outlook (USD Billion, 2018-2032)




  • Commercial




  • Residential




Gaming Hardware Regional Outlook (USD Billion, 2018-2032)




  • North America Outlook (USD Billion, 2018-2032)




    • North America Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • North America Gaming Hardware by End User




      • Commercial




      • Residential






    • US Outlook (USD Billion, 2018-2032)




    • US Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • US Gaming Hardware by End User




      • Commercial




      • Residential






    • CANADA Outlook (USD Billion, 2018-2032)




    • CANADA Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • CANADA Gaming Hardware by End User




      • Commercial




      • Residential








  • Europe Outlook (USD Billion, 2018-2032)




    • Europe Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • Europe Gaming Hardware by End User




      • Commercial




      • Residential






    • Germany Outlook (USD Billion, 2018-2032)




    • Germany Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • Germany Gaming Hardware by End User




      • Commercial




      • Residential






    • France Outlook (USD Billion, 2018-2032)




    • France Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • France Gaming Hardware by End User




      • Commercial




      • Residential






    • UK Outlook (USD Billion, 2018-2032)




    • UK Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • UK Gaming Hardware by End User




      • Commercial




      • Residential






    • ITALY Outlook (USD Billion, 2018-2032)




    • ITALY Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • ITALY Gaming Hardware by End User




      • Commercial




      • Residential






    • SPAIN Outlook (USD Billion, 2018-2032)




    • Spain Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • Spain Gaming Hardware by End User




      • Commercial




      • Residential






    • Rest Of Europe Outlook (USD Billion, 2018-2032)




    • Rest Of Europe Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • REST OF EUROPE Gaming Hardware by End User




      • Commercial




      • Residential








  • Asia-Pacific Outlook (USD Billion, 2018-2032)




    • Asia-Pacific Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • Asia-Pacific Gaming Hardware by End User




      • Commercial




      • Residential






    • China Outlook (USD Billion, 2018-2032)




    • China Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • China Gaming Hardware by End User




      • Commercial




      • Residential






    • Japan Outlook (USD Billion, 2018-2032)




    • Japan Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • Japan Gaming Hardware by End User




      • Commercial




      • Residential






    • India Outlook (USD Billion, 2018-2032)




    • India Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • India Gaming Hardware by End User




      • Commercial




      • Residential






    • Australia Outlook (USD Billion, 2018-2032)




    • Australia Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • Australia Gaming Hardware by End User




      • Commercial




      • Residential






    • Rest of Asia-Pacific Outlook (USD Billion, 2018-2032)




    • Rest of Asia-Pacific Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • Rest of Asia-Pacific Gaming Hardware by End User




      • Commercial




      • Residential








  • Rest of the World Outlook (USD Billion, 2018-2032)




    • Rest of the World Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • Rest of the World Gaming Hardware by End User




      • Commercial




      • Residential






    • Middle East Outlook (USD Billion, 2018-2032)




    • Middle East Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • Middle East Gaming Hardware by End User




      • Commercial




      • Residential






    • Africa Outlook (USD Billion, 2018-2032)




    • Africa Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • Africa Gaming Hardware by End User




      • Commercial




      • Residential






    • Latin America Outlook (USD Billion, 2018-2032)




    • Latin America Gaming Hardware by Product Type




      • Consoles




      • Accessories






    • Latin America Gaming Hardware by End User




      • Commercial




      • Residential







Leading companies partner with us for data-driven Insights
client_1 client_2 client_3 client_4 client_5 client_6 client_7 client_8 client_9 client_10
Please fill in Business Email for Quick Response

TABLE OF CONTENTS

1. EXECUTIVE SUMMARY

2. MARKET INTRODUCTION

2.1. Definition

2.2. Scope of the Study

2.2.1. Research Objective

2.2.2. Assumptions

2.2.3. Limitations

3. RESEARCH METHODOLOGY

3.1. Overview

3.2. Data Mining

3.3. Secondary Research

3.4. Primary Research

3.4.1. Primary Interviews and Information Gathering Process

3.4.2. Breakdown of Primary Respondents

3.5. Forecasting Modality

3.6. Market Size Estimation

3.6.1. Bottom-Up Approach

3.6.2. Top-Down Approach

3.7. Data Triangulation

3.8. Validation

4. MARKET DYNAMICS

4.1. Overview

4.2. Drivers

4.3. Restraints

4.4. Opportunities

5. MARKET FACTOR ANALYSIS

5.1. Value Chain Analysis

5.2. Porter’s Five Forces Analysis

5.2.1. Bargaining Power of Suppliers

5.2.2. Bargaining Power of Buyers

5.2.3. Threat of New Entrants

5.2.4. Threat of Substitutes

5.2.5. Intensity of Rivalry

5.3. COVID-19 Impact Analysis

5.3.1. Market Impact Analysis

5.3.2. Regional Impact

5.3.3. Opportunity and Threat Analysis

6. GLOBAL GAMING HARDWARE MARKET, BY PRODUCT TYPE

6.1. Overview

6.2. Consoles

6.3. Accessories

7. GLOBAL GAMING HARDWARE MARKET, BY END USER

7.1. Overview

7.2. Commercial

7.3. Residential

8. GLOBAL GAMING HARDWARE MARKET, BY REGION

8.1. Overview

8.1. North America

8.1.1. US

8.1.2. Canada

8.2. Europe

8.2.1. Germany

8.2.2. France

8.2.3. UK

8.2.4. Italy

8.2.5. Spain

8.2.6. Rest of Europe

8.3. Asia-Pacific

8.3.1. China

8.3.2. India

8.3.3. Japan

8.3.4. South Korea

8.3.5. Australia

8.3.6. Rest of Asia-Pacific

8.4. Rest of the World

8.4.1. Middle East

8.4.2. Africa

8.4.3. Latin America

9. COMPETITIVE LANDSCAPE

9.1. Overview

9.2. Competitive Analysis

9.3. Market Share Analysis

9.4. Major Growth Strategy in the Global Gaming Hardware Market,

9.5. Competitive Benchmarking

9.6. Leading Players in Terms of Number of Developments in the Global Gaming Hardware Market,

9.7. Key developments and Growth Strategies

9.7.1. New Product Launch/Service Deployment

9.7.2. Merger & Acquisitions

9.7.3. Joint Ventures

9.8. Major Players Financial Matrix

9.8.1. Sales & Operating Income, 2022

9.8.2. Major Players R&D Expenditure. 2022

10. COMPANY PROFILES

10.1. Microsoft Corporation

10.1.1. Company Overview

10.1.2. Financial Overview

10.1.3. Products Offered

10.1.4. Key Developments

10.1.5. SWOT Analysis

10.1.6. Key Strategies

10.2. Nintendo Co Ltd.

10.2.1. Company Overview

10.2.2. Financial Overview

10.2.3. Products Offered

10.2.4. Key Developments

10.2.5. SWOT Analysis

10.2.6. Key Strategies

10.3. NVIDIA Corporation

10.3.1. Company Overview

10.3.2. Financial Overview

10.3.3. Products Offered

10.3.4. Key Developments

10.3.5. SWOT Analysis

10.4. Sony Corporation

10.4.1. Company Overview

10.4.2. Financial Overview

10.4.3. Products Offered

10.4.4. Key Developments

10.4.5. SWOT Analysis

10.5. Logitech International S.A

10.5.1. Company Overview

10.5.2. Financial Overview

10.5.3. Products Offered

10.5.4. Key Developments

10.5.5. SWOT Analysis

10.6. Venom UK Ltd

10.6.1. Company Overview

10.6.2. Financial Overview

10.6.3. Products Offered

10.6.4. Key Developments

10.6.5. SWOT Analysis

10.7. Oculus VR

10.7.1. Company Overview

10.7.2. Financial Overview

10.7.3. Products Offered

10.7.4. Key Developments

10.7.5. SWOT Analysis

10.8. Playstation

10.8.1. Company Overview

10.8.2. Financial Overview

10.8.3. Products Offered

10.8.4. Key Developments

10.8.5. SWOT Analysis

10.9. Linden Research

10.9.1. Company Overview

10.9.2. Financial Overview

10.9.3. Products Offered

10.9.4. Key Developments

10.9.5. SWOT Analysis

10.10. Sega games

10.10.1. Company Overview

10.10.2. Financial Overview

10.10.3. Products Offered

10.10.4. Key Developments

10.10.5. SWOT Analysis

11. APPENDIX

11.1. References

11.2. Related Reports

LIST OF TABLES

TABLE 1 GLOBAL GAMING HARDWARE MARKET, SYNOPSIS, 2018-2032

TABLE 2 GLOBAL GAMING HARDWARE MARKET, ESTIMATES & FORECAST, 2018-2032 (USD BILLION)

TABLE 3 GLOBAL GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 4 GLOBAL GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 5 NORTH AMERICA: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 6 NORTH AMERICA: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 7 US: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 8 US: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 9 CANADA: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 10 CANADA: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 1 EUROPE: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 2 EUROPE: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 3 GERMANY: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 4 GERMANY: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 5 FRANCE: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 6 FRANCE: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 7 ITALY: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 8 ITALY: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 9 SPAIN: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 10 SPAIN: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 11 UK: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 12 UK: GAMING HARDWARE MARKET, BY END UER, 2018-2032 (USD BILLION)

TABLE 13 REST OF EUROPE: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 14 REST OF EUROPE: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 15 ASIA-PACIFIC: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 16 ASIA-PACIFIC: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 17 JAPAN: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 18 JAPAN: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 19 CHINA: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 20 CHINA: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 21 INDIA: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 22 INDIA: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 23 AUSTRALIA: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 24 AUSTRALIA: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 25 SOUTH KOREA: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 26 SOUTH KOREA: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 27 REST OF ASIA-PACIFIC: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 28 REST OF ASIA-PACIFIC: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 29 REST OF THE WORLD: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 30 REST OF THE WORLD: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 31 MIDDLE EAST: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 32 MIDDLE EAST: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 33 AFRICA: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 34 AFRICA: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

TABLE 35 LATIN AMERICA: GAMING HARDWARE MARKET, BY PRODUCT TYPE, 2018-2032 (USD BILLION)

TABLE 36 LATIN AMERICA: GAMING HARDWARE MARKET, BY END USER, 2018-2032 (USD BILLION)

LIST OF FIGURES

FIGURE 1 RESEARCH PROCESS

FIGURE 2 MARKET STRUCTURE FOR THE GLOBAL GAMING HARDWARE MARKET

FIGURE 3 MARKET DYNAMICS FOR THE GLOBAL GAMING HARDWARE MARKET

FIGURE 4 GLOBAL GAMING HARDWARE MARKET, SHARE (%), BY PRODUCT TYPE, 2022

FIGURE 5 GLOBAL GAMING HARDWARE MARKET, SHARE (%), BY END USER, 2022

FIGURE 6 GLOBAL GAMING HARDWARE MARKET, SHARE (%), BY REGION, 2022

FIGURE 7 NORTH AMERICA: GAMING HARDWARE MARKET, SHARE (%), BY REGION, 2022

FIGURE 8 EUROPE: GAMING HARDWARE MARKET, SHARE (%), BY REGION, 2022

FIGURE 9 ASIA-PACIFIC: GAMING HARDWARE MARKET, SHARE (%), BY REGION, 2022

FIGURE 10 REST OF THE WORLD: GAMING HARDWARE MARKET, SHARE (%), BY REGION, 2022

FIGURE 11 GLOBAL GAMING HARDWARE MARKET: COMPANY SHARE ANALYSIS, 2022 (%)

FIGURE 12 MICROSOFT CORPORATION: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 13 MICROSOFT CORPORATION: SWOT ANALYSIS

FIGURE 14 NINTENDO CO LTD.: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 15 NINTENDO CO LTD.: SWOT ANALYSIS

FIGURE 16 NVIDIA CORPORATION: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 17 NVIDIA CORPORATION: SWOT ANALYSIS

FIGURE 18 SONY CORPORATION: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 19 SONY CORPORATION: SWOT ANALYSIS

FIGURE 20 LOGITECH INTERNATIONAL S.A.: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 21 LOGITECH INTERNATIONAL S.A.: SWOT ANALYSIS

FIGURE 22 VENOM UK LTD: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 23 VENOM UK LTD: SWOT ANALYSIS

FIGURE 24 OCULUS VR: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 25 OCULUS VR: SWOT ANALYSIS

FIGURE 26 PLAYSTATION: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 27 PLAYSTATION: SWOT ANALYSIS

FIGURE 28 LINDEN RESEARCH: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 29 LINDEN RESEARCH: SWOT ANALYSIS

FIGURE 30 SEGA GAMES: FINANCIAL OVERVIEW SNAPSHOT

FIGURE 31 SEGA GAMES: SWOT ANALYSIS

Purchase Option
Single User $ 4,950
Multiuser License $ 5,950
Enterprise User $ 7,250
Compare Licenses
Tailored for You
  • Dedicated Research on any specifics segment or region.
  • Focused Research on specific players in the market.
  • Custom Report based only on your requirements.
  • Flexibility to add or subtract any chapter in the study.
  • Historic data from 2014 and forecasts outlook till 2040.
  • Flexibility of providing data/insights in formats (PDF, PPT, Excel).
  • Provide cross segmentation in applicable scenario/markets.