TABLE OF CONTENTS
1 EXECUTIVE SUMMARY 15
2 MARKET INTRODUCTION 17
2.1 DEFINITION 17
2.2 SCOPE OF THE STUDY 17
2.3 RESEARCH OBJECTIVE 17
2.4 MARKET STRUCTURE 17
3 RESEARCH METHODOLOGY 18
4 MARKET DYNAMICS 24
4.1 INTRODUCTION 24
4.2 DRIVERS 25
4.2.1 INCREASING POPULARITY OF VIDEO GAMES 25
4.2.2 GROWING AWARENESS ABOUT E-SPORTS 25
4.2.3 INCREASING PENETRATION OF SMARTPHONES 26
4.3 RESTRAINTS 27
4.3.1 THREAT FROM E-SPORTS GAMBLING BETTING 27
4.3.2 LACK OF PROPER COMPETITION 28
4.3.3 ISSUE WITH RESPECT TO MONETIZATION 28
4.4 OPPORTUNITY 29
4.4.1 INCREASE NUMBER OF EVENTS WITH LARGE POOL PRIZE 29
4.4.2 MAKING E-SPORTS AS A CAREER 29
4.5 CHALLANGE 30
4.5.1 ISSUE RELATED TO HEALTH 30
4.5.2 LACK OF STANDARDIZATION 30
4.6 TRENDS 31
4.6.1 USE OF AR & VR TECHNOLOGY 31
4.6.2 APPLICATION OF BLOCKCHAIN 31
4.7 COVID 19 IMPACT ANALYSIS 31
4.7.1 IMPACT ON IT INFRSTRUCTURE 31
4.7.2 IMPACT ON GAMING INDUSTRY 31
4.7.3 IMPACT ON VIWERSHIP 32
5 MARKET FACTOR ANALYSIS 33
5.1 VALUE CHAIN ANALYSIS 33
5.1.1 DEVELOPERS 33
5.1.2 PLATFORM 34
5.1.3 END USER 34
5.2 PORTER’S FIVE FORCES MODEL 35
5.2.1 BARGAINING POWER OF SUPPLIERS 35
5.2.2 BARGAINING POWER OF BUYERS 35
5.2.3 THREAT OF NEW ENTRANTS 36
5.2.4 THREAT OF SUBSTITUTES 36
5.2.5 INTENSITY OF RIVALRY 36
5.3 MOST PLAYED GAMES ANALYSIS 37
5.4 PRIZE MONEY DISTRIBUTION ANALYSIS 38
6 GLOBAL E-SPORTS MARKET, BY REVENUE STREAM 39
6.1 INTRODUCTION 39
6.1.1 GLOBAL E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 40
6.2 SPONSORSHIP 40
6.3 MEDIA RIGHTS 40
6.4 MERCHANDISE AND TICKETS 41
6.5 PUBLISHER FEES 41
6.6 DIGITAL PLATFORMS 41
6.7 STREAMING 41
7 GLOBAL E-SPORTS MARKET, BY GENRES 42
7.1 INTRODUCTION 42
7.1.1 GLOBAL E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 43
7.2 PLAYER VS PLAYER (PVP) 43
7.3 FIRST PERSON SHOOTER 43
7.4 SPORTS GAMES 43
7.5 REAL-TIME STRATEGY 44
7.6 MULTIPLAYER ONLINE BATTLE ARENA 44
7.7 FIGHTING 44
8 GLOBAL E-SPORTS MARKET, BY REGION 45
8.1 OVERVIEW 45
8.1.1 GLOBAL E-SPORTS MARKET, BY REGION, 2022 VS 2032 (USD MILLION) 46
8.1.2 GLOBAL E-SPORTS MARKET, BY REGION, 2019–2032 (USD MILLION) 46
9 NORTH AMERICA E-SPORTS MARKET 47
9.1 NORTH AMERICA 47
9.1.1 NORTH AMERICA: E-SPORTS MARKET, BY COUNTRY, 2019–2032 (USD MILLION) 48
9.1.2 NORTH AMERICA E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 49
9.1.3 NORTH AMERICA E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 49
9.1.4 US 50
9.1.5 US E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 50
9.1.6 US E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 50
9.1.7 CANADA 51
9.1.8 CANADA E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 51
9.1.9 CANADA E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 51
9.1.10 MEXICO 52
9.1.11 MEXICO E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 52
9.1.12 MEXICO E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 52
10 EUROPE E-SPORTS MARKET 53
10.1 EUROPE 53
10.1.1 EUROPE: E-SPORTS MARKET, BY COUNTRY, 2019–2032 (USD MILLION) 54
10.1.2 EUROPE E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 55
10.1.3 EUROPE E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 55
10.1.4 UK 56
10.1.5 UK E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 56
10.1.6 UK E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 56
10.1.7 GERMANY 57
10.1.8 GERMANY E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 57
10.1.9 GERMANY E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 57
10.1.10 FRANCE 58
10.1.11 FRANCE E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 58
10.1.12 FRANCE E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 58
10.1.13 ITALY 59
10.1.14 ITALY E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 59
10.1.15 ITALY E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 59
10.1.16 REST OF EUROPE 60
10.1.17 REST OF EUROPE E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 60
10.1.18 REST OF EUROPE E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 60
11 ASIA PACIFIC E-SPORTS MARKET 61
11.1 ASIA-PACIFIC 61
11.1.1 ASIA-PACIFIC: E-SPORTS MARKET, BY COUNTRY, 2019–2032 (USD MILLION) 62
11.1.2 ASIA-PACIFIC E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 63
11.1.3 ASIA-PACIFIC E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 63
11.1.4 CHINA 64
11.1.5 CHINA E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 64
11.1.6 CHINA E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 64
11.1.7 JAPAN 65
11.1.8 JAPAN E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 65
11.1.9 JAPAN E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 65
11.1.10 INDIA 66
11.1.11 INDIA E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 66
11.1.12 INDIA E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 66
11.1.13 REST OF ASIA PACIFIC 67
11.1.14 REST OF ASIA PACIFIC E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 67
11.1.15 REST OF ASIA PACIFIC E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 67
12 REST OF THE WORLD E-SPORTS MARKET 68
12.1 REST OF THE WORLD 68
12.1.1 REST OF THE WORLD: E-SPORTS MARKET, BY COUNTRY, 2019–2032 (USD MILLION) 69
12.1.2 REST OF THE WORLD E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 70
12.1.3 REST OF THE WORLD E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 70
12.1.4 MIDDLE EAST & AFRICA 71
12.1.5 MIDDLE EAST & AFRICA E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 71
12.1.6 MIDDLE EAST & AFRICA E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 71
12.1.7 CENTRAL & SOUTH AMERICA 72
12.1.8 CENTRAL & SOUTH AMERICA E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 72
12.1.9 CENTRAL & SOUTH AMERICA E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 72
13 COMPETITIVE LANDSCAPE 73
13.1 OVERVIEW 73
13.2 COMPETITIVE BENCHMARKING 74
13.3 VENDOR SHARE ANALYSIS 75
13.4 RECENT DEVELOPMENTS 75
1.1.1 PRODUCT DEVELOPMENT 75
14 COMPANY PROFILE 77
14.1 GAMELOFT 77
14.1.1 COMPANY OVERVIEW 77
14.1.2 FINANCIAL OVERVIEW 77
14.1.3 PRODUCTS OFFERED 77
14.1.4 KEY DEVELOPMENTS 77
14.1.5 SWOT ANALYSIS 78
14.1.6 KEY STRATEGIES 78
14.2 ACTIVISION BLIZZARD, INC. 79
14.2.1 COMPANY OVERVIEW 79
14.2.2 FINANCIAL OVERVIEW 80
14.2.3 PRODUCTS OFFERED 81
14.2.4 KEY DEVELOPMENTS 81
14.2.5 SWOT ANALYSIS 82
14.2.6 KEY STRATEGIES 82
14.3 NINTENDO 83
14.3.1 COMPANY OVERVIEW 83
14.3.2 FINANCIAL OVERVIEW 84
14.3.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 84
14.3.4 KEY DEVELOPMENTS 84
14.3.5 SWOT ANALYSIS 85
14.3.6 KEY STRATEGIES 85
14.4 ELECTRONIC ARTS INC. 86
14.4.1 COMPANY OVERVIEW 86
14.4.2 FINANCIAL OVERVIEW 86
14.4.3 PRODUCTS OFFERED 87
14.4.4 KEY DEVELOPMENTS 87
14.4.5 SWOT ANALYSIS 87
14.4.6 KEY STRATEGIES 87
14.5 TENCENT HOLDINGS LTD 88
14.5.1 COMPANY OVERVIEW 88
14.5.2 FINANCIAL OVERVIEW 89
14.5.3 PRODUCTS OFFERED 89
14.5.4 KEY DEVELOPMENTS 90
14.5.5 SWOT ANALYSIS 90
14.5.6 KEY STRATEGIES 90
14.6 EPIC GAMES 91
14.6.1 COMPANY OVERVIEW 91
14.6.2 FINANCIAL OVERVIEW 91
14.6.3 PRODUCTS OFFERED 91
14.6.4 KEY DEVELOPMENTS 91
14.6.5 SWOT ANALYSIS 92
14.6.6 KEY STRATEGIES 92
14.7 CAPCOM CO. LTD 93
14.7.1 COMPANY OVERVIEW 93
14.7.2 FINANCIAL OVERVIEW 94
14.7.3 PRODUCTS OFFERED 94
14.7.4 KEY DEVELOPMENTS 94
14.7.5 SWOT ANALYSIS 95
14.7.6 KEY STRATEGIES 95
14.8 KABAM 96
14.8.1 COMPANY OVERVIEW 96
14.8.2 FINANCIAL OVERVIEW 96
14.8.3 PRODUCTS OFFERED 96
14.8.4 KEY DEVELOPMENTS 96
14.8.5 SWOT ANALYSIS 97
14.8.6 KEY STRATEGIES 97
14.9 MODERN TIMES GROUP 98
14.9.1 COMPANY OVERVIEW 98
14.9.2 FINANCIAL OVERVIEW 99
14.9.3 PRODUCTS OFFERED 99
14.9.4 KEY DEVELOPMENTS 100
14.9.5 SWOT ANALYSIS 100
14.9.6 KEY STRATEGIES 100
14.10 VALVE CORPORATION 101
14.10.1 COMPANY OVERVIEW 101
14.10.2 FINANCIAL OVERVIEW 101
14.10.3 PRODUCTS OFFERED 101
14.10.4 KEY DEVELOPMENTS 101
14.10.5 SWOT ANALYSIS 102
14.10.6 KEY STRATEGIES 102
14.11 CJ CORPORATION 103
14.11.1 COMPANY OVERVIEW 103
14.11.2 FINANCIAL OVERVIEW 103
14.11.3 PRODUCTS OFFERED 103
14.11.4 KEY DEVELOPMENTS 103
14.11.5 SWOT ANALYSIS 104
14.11.6 KEY STRATEGIES 104
14.12 GFNITY 105
14.12.1 COMPANY OVERVIEW 105
14.12.2 FINANCIAL OVERVIEW 105
14.12.3 PRODUCTS OFFERED 105
14.12.4 KEY DEVELOPMENTS 105
14.12.5 SWOT ANALYSIS 106
14.12.6 KEY STRATEGIES 106
14.13 TAKE-TWO INTERACTIVE 107
14.13.1 COMPANY OVERVIEW 107
14.13.2 FINANCIAL OVERVIEW 108
14.13.3 PRODUCTS OFFERED 108
14.13.4 KEY DEVELOPMENTS 109
14.13.5 SWOT ANALYSIS 109
14.13.6 KEY STRATEGIES 109
14.14 HUYA INC. 110
14.14.1 COMPANY OVERVIEW 110
14.14.2 FINANCIAL OVERVIEW 111
14.14.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 111
14.14.4 KEY DEVELOPMENTS 112
14.14.5 SWOT ANALYSIS 112
14.14.6 KEY STRATEGIES 112
14.15 NAZARA TECHNOLOGIES 113
14.15.1 COMPANY OVERVIEW 113
14.15.2 FINANCIAL OVERVIEW 114
14.15.3 PRODUCTS OFFERED 114
14.15.4 KEY DEVELOPMENTS 115
14.15.5 SWOT ANALYSIS 115
14.15.6 KEY STRATEGIES 115
LIST OF TABLES
TABLE 1 MARKET SYNOPSIS 16
TABLE 2 GLOBAL E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 40
TABLE 3 GLOBAL E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 43
TABLE 4 GLOBAL E-SPORTS MARKET, BY REGION, 2019–2032 (USD MILLION) 46
TABLE 5 NORTH AMERICA E-SPORTS MARKET, BY COUNTRY, 2019–2032 (USD MILLION) 48
TABLE 6 NORTH AMERICA E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 49
TABLE 7 NORTH AMERICA E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 49
TABLE 8 US E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 50
TABLE 9 US E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 50
TABLE 10 CANADA E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 51
TABLE 11 CANADA E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 51
TABLE 12 MEXICO E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 52
TABLE 13 MEXICO E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 52
TABLE 14 EUROPE E-SPORTS MARKET, BY COUNTRY, 2019–2032 (USD MILLION) 54
TABLE 15 EUROPE E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 55
TABLE 16 EUROPE E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 55
TABLE 17 UK E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 56
TABLE 18 UK E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 56
TABLE 19 GERMANY E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 57
TABLE 20 GERMANY E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 57
TABLE 21 FRANCE E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 58
TABLE 22 FRANCE E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 58
TABLE 23 ITALY E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 59
TABLE 24 ITALY E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 59
TABLE 25 REST OF EUROPE E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 60
TABLE 26 REST OF EUROPE E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 60
TABLE 27 ASIA-PACIFIC E-SPORTS MARKET, BY COUNTRY, 2019–2032 (USD MILLION) 62
TABLE 28 ASIA-PACIFIC E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 63
TABLE 29 ASIA-PACIFIC E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 63
TABLE 30 CHINA E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 64
TABLE 31 CHINA E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 64
TABLE 32 JAPAN E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 65
TABLE 33 JAPAN E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 65
TABLE 34 INDIA E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 66
TABLE 35 INDIA E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 66
TABLE 36 REST OF ASIA PACIFIC E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 67
TABLE 37 REST OF ASIA PACIFIC E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 67
TABLE 38 REST OF THE WORLD E-SPORTS MARKET, BY COUNTRY, 2019–2032 (USD MILLION) 69
TABLE 39 REST OF THE WORLD E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 70
TABLE 40 REST OF THE WORLD E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 70
TABLE 41 MIDDLE EAST & AFRICA E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 71
TABLE 42 MIDDLE EAST & AFRICA E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 71
TABLE 43 CENTRAL & SOUTH AMERICA E-SPORTS MARKET, BY REVENUE STREAM, 2019–2032 (USD MILLION) 72
TABLE 44 CENTRAL & SOUTH AMERICA E-SPORTS MARKET, BY GENRES, 2019–2032 (USD MILLION) 72
TABLE 45 PRODUCT DEVELOPMENT 75
TABLE 46 PARTNERSHIP/ ACQUISITION 75
TABLE 47 GAMELOFT: PRODUCTS OFFERED 77
TABLE 48 ACTIVISION BLIZZARD, INC.: PRODUCTS OFFERED 81
TABLE 49 ACTIVISION BLIZZARD, INC.: KEY DEVELOPMENTS 81
TABLE 50 NINTENDO: PRODUCTS/SOLUTIONS/SERVICES OFFERED 84
TABLE 51 ELECTRONIC ARTS INC.: PRODUCTS OFFERED 87
TABLE 52 ELECTRONIC ARTS INC.: KEY DEVELOPMENTS 87
TABLE 53 TENCENT HOLDINGS LTD.: PRODUCTS OFFERED 89
TABLE 54 TENCENT HOLDINGS LTD: KEY DEVELOPMENTS 90
TABLE 55 EPIC GAMES: PRODUCTS OFFERED 91
TABLE 56 EPIC GAMES.: KEY DEVELOPMENTS 91
TABLE 57 CAPCOM CO. LTD: PRODUCTS OFFERED 94
TABLE 58 KABAM: PRODUCTS OFFERED 96
TABLE 59 MODERN TIMES GROUP: PRODUCTS OFFERED 99
TABLE 60 MODERN TIMES GROUP.: KEY DEVELOPMENTS 100
TABLE 61 VALVE CORPORATION: PRODUCTS OFFERED 101
TABLE 62 CJ CORPORATION: PRODUCTS OFFERED 103
TABLE 63 GFNITY: PRODUCTS OFFERED 105
TABLE 64 TAKE-TWO INTERACTIVE: PRODUCTS OFFERED 108
TABLE 65 TAKE-TWO INTERACTIVE.: KEY DEVELOPMENTS 109
TABLE 66 HUYA INC: PRODUCTS/SOLUTIONS/SERVICES OFFERED 111
TABLE 67 HUYA INC: KEY DEVELOPMENTS 112
TABLE 68 NAZARA TECHNOLOGIES: PRODUCTS OFFERED 114
TABLE 69 NAZARA TECHNOLOGIES.: KEY DEVELOPMENTS 115
LIST OF FIGURES
FIGURE 1 GLOBAL E-SPORTSMARKET: STRUCTURE 17
FIGURE 2 BOTTOM-UP AND TOP-DOWN APPROACHES 22
FIGURE 3 MARKET DYNAMIC ANALYSIS OF THE GLOBAL E-SPORTS MARKET 24
FIGURE 4 DRIVER IMPACT ANALYSIS 27
FIGURE 5 RESTRAINT IMPACT ANALYSIS 29
FIGURE 6 VALUE CHAIN ANALYSIS 33
FIGURE 7 PORTER’S FIVE FORCES MODEL: E-SPORTS MARKET 35
FIGURE 8 MOST PLAYED GAMES: E-SPORTS MARKET 37
FIGURE 9 TOTAL PRIZE MONEY DISTRIBUTION: E-SPORTS MARKET 38
FIGURE 10 GLOBAL E-SPORTS MARKET, BY REVENUE STREAM, 2022 (% SHARE) 39
FIGURE 11 GLOBAL E-SPORTS MARKET, BY REVENUE STREAM, 2022 VS 2032 (USD MILLION) 39
FIGURE 12 GLOBAL E-SPORTS MARKET, BY GENRES, 2022 (% SHARE) 42
FIGURE 13 GLOBAL E-SPORTS MARKET, BY GENRES, 2022 VS 2032 (USD MILLION) 42
FIGURE 14 GLOBAL E-SPORTS MARKET, BY REGION, 2022 (% SHARE) 45
FIGURE 15 GLOBAL E-SPORTS MARKET, BY REGION, 2022 VS 2032 (USD MILLION) 46
FIGURE 16 NORTH AMERICA E-SPORTS MARKET, BY COUNTRY, 2022 (% SHARE) 48
FIGURE 17 NORTH AMERICA E-SPORTS MARKET, BY COUNTRY, 2022 VS 2032 (USD MILLION) 48
FIGURE 18 EUROPE E-SPORTS MARKET, BY COUNTRY, 2022 (% SHARE) 53
FIGURE 19 EUROPE E-SPORTS MARKET, BY COUNTRY, 2022 VS 2032 (USD MILLION) 54
FIGURE 20 ASIA-PACIFIC E-SPORTS MARKET, BY COUNTRY, 2022 (% SHARE) 61
FIGURE 21 ASIA-PACIFIC E-SPORTS MARKET, BY COUNTRY, 2022 VS 2032 (USD MILLION) 62
FIGURE 22 REST OF THE WORLD E-SPORTS MARKET, BY COUNTRY, 2022 (% SHARE) 69
FIGURE 23 REST OF THE WORLD E-SPORTS MARKET, BY COUNTRY, 2022 VS 2032 (USD MILLION) 69
FIGURE 24 GLOBAL ESPORTS MARKET: COMPETITIVE BENCHMARKING 74
FIGURE 25 VENDOR SHARE ANALYSIS (2022, %) 75
FIGURE 26 GAMELOFT.: SWOT ANALYSIS 78
FIGURE 27 ACTIVISION BLIZZARD, INC.: FINANCIAL OVERVIEW SNAPSHOT 80
FIGURE 28 ACTIVISION BLIZZARD, INC.: SWOT ANALYSIS 82
FIGURE 29 NINTENDO: FINANCIAL OVERVIEW SNAPSHOT 84
FIGURE 30 NINTENDO: SWOT ANALYSIS 85
FIGURE 31 ELECTRONIC ARTS INC.: FINANCIAL OVERVIEW SNAPSHOT 86
FIGURE 32 ELECTRONIC ARTS INC.: SWOT ANALYSIS 87
FIGURE 33 TENCENT HOLDINGS LTD.: FINANCIAL OVERVIEW SNAPSHOT 89
FIGURE 34 TENCENT HOLDINGS LTD.: SWOT ANALYSIS 90
FIGURE 35 EPIC GAMES: SWOT ANALYSIS 92
FIGURE 36 CAPCOM CO LTD.: FINANCIAL OVERVIEW SNAPSHOT 94
FIGURE 37 CAPCOM CO. LTD: SWOT ANALYSIS 95
FIGURE 38 KABAM.: SWOT ANALYSIS 97
FIGURE 39 MODERN TIMES GROUP.: FINANCIAL OVERVIEW SNAPSHOT 99
FIGURE 40 MODERN TIMES GROUP: SWOT ANALYSIS 100
FIGURE 41 VALVE CORPORATION: SWOT ANALYSIS 102
FIGURE 42 CJ CORPORATION: SWOT ANALYSIS 104
FIGURE 43 GFNITY: SWOT ANALYSIS 106
FIGURE 44 TAKE-TWO INTERACTIVE: SWOT ANALYSIS 109
FIGURE 45 HUYA INC: FINANCIAL OVERVIEW SNAPSHOT 111
FIGURE 46 HUYA INC: SWOT ANALYSIS 112
FIGURE 47 NAZARA TECHNOLOGIES: SWOT ANALYSIS 115