TABLE OF CONTENTS
1. EXECUTIVE SUMMARY
1.1. Market Attractiveness Analysis
1.1.1. Global Digital Human (AI Avatars) Market, by Product Type
1.1.2. Global Digital Human (AI Avatars) Market, by Technology
1.1.3. Global Digital Human (AI Avatars) Market, by Application
1.1.4. Global Digital Human (AI Avatars) Market, by Industry Vertical
1.1.5. Global Digital Human (AI Avatars) Market, by Region
2. MARKET INTRODUCTION
2.1. Definition
2.2. Scope of the Study
2.3. Market Structure
2.4. Key Buying Criteria
2.5. Macro Factor Indicator Analysis
3. RESEARCH METHODOLOGY
3.1. Research Process
3.2. Primary Research
3.3. Secondary Research
3.4. Market Size Estimation
3.5. Forecast Model
3.6. List of Assumptions
4. MARKET DYNAMICS
4.1. Introduction
4.2. Drivers
4.2.1. Increasing demand for personalized and immersive experiences
4.2.2. Growing popularity of the metaverse
4.2.3. Driver impact analysis
4.3. Restraints
4.3.1. High cost of development and deployment
4.3.2. Privacy and security concerns
4.3.3. Restraint impact analysis
4.4. Opportunities
4.4.1. The rise of the gig economy
4.4.2. The growth of the education and training market
5. COVID-19 IMPACT ON SUPPLY CHAIN DELAYSMARKET FACTOR ANALYSIS
5.1. Value Chain Analysis/Supply Chain Analysis
5.2. Porter’s Five Forces Model
5.2.1. Bargaining Power of Suppliers
5.2.2. Bargaining Power of Buyers
5.2.3. Threat of New Entrants
5.2.4. Threat of Substitutes
5.2.5. Intensity of Rivalry
6. GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE
6.1. Introduction
6.2. Interactive Digital Human Avatar
6.3. Non-Interactive Digital Human Avatar
7. GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY
7.1. Introduction
7.2. 3D Scanning
7.3. 3D Modelling
7.4. Natural Language Processing
7.5. Natural Language Generation
7.6. Artificial Intelligence (AI)
8. GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION
8.1. Introduction
8.2. Virtual Agents
8.3. Virtual Assistants
8.4. Virtual Influencers
8.5. Virtual Companions
8.6. Virtual Characters
9. GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL
9.1. Introduction
9.2. Gaming
9.2.1. Playable Characters
9.2.2. Non-Playable Characters (NPC)
9.3. Retail
9.3.1. Virtual Shopping Assistants
9.3.2. Product Demonstrations
9.4. Entertainment
9.4.1. Live Performances
9.4.2. Virtual Reality (VR) Experiences
9.4.3. Movies & TV Shows
9.4.4. Music Videos
9.4.5. Interactive Storytelling
9.4.6. Virtual News Casters
9.5. BFSI
9.5.1. Virtual Banking Assistants
9.5.2. Financial Advisors
9.6. IT & Telecommunications
9.6.1. Virtual Technical Support
9.6.2. Customer Service Assistants
9.7. Education
9.7.1. Virtual Tutors
9.7.2. Language Instructions
9.8. Health & Sports
9.8.1. Training Simulations
9.8.2. Virtual Coaches
9.9. Automotive
9.9.1. Vehicle Interfaces
9.9.2. Virtual Showroom Assistants
9.9.3. Simulations for Driver Monitoring
9.9.4. Vehicle Safety Simulations
9.9.5. Human Factor Analysis
9.9.6. Training and Education
9.9.7. Autonomous Vehicle Testing
9.10. Advertisement
9.10.1. Brand Endorsements
9.10.2. Commercials
9.10.3. Social Media Campaigns
9.10.4. Product Launches
9.10.5. Influencer Marketing
10. GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET SIZE ESTIMATION & FORECAST, BY REGION
10.1. Introduction
10.2. North America
10.2.1. Market Estimates & Forecast, by Country, 2019-2032
10.2.2. Market Estimates & Forecast, by Product Type, 2019-2032
10.2.3. Market Estimates & Forecast, by Technology, 2019-2032
10.2.4. Market Estimates & Forecast, by Application, 2019-2032
10.2.5. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.2.6. US
10.2.6.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.2.6.2. Market Estimates & Forecast, by Technology, 2019-2032
10.2.6.3. Market Estimates & Forecast, by Application, 2019-2032
10.2.6.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.2.7. Canada
10.2.7.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.2.7.2. Market Estimates & Forecast, by Technology, 2019-2032
10.2.7.3. Market Estimates & Forecast, by Application, 2019-2032
10.2.7.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.2.8. Mexico
10.2.8.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.2.8.2. Market Estimates & Forecast, by Technology, 2019-2032
10.2.8.3. Market Estimates & Forecast, by Application, 2019-2032
10.2.8.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.3. Europe
10.3.1. Market Estimates & Forecast, by Country, 2019-2032
10.3.2. Market Estimates & Forecast, by Product Type, 2019-2032
10.3.3. Market Estimates & Forecast, by Technology, 2019-2032
10.3.4. Market Estimates & Forecast, by Application, 2019-2032
10.3.5. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.3.6. UK
10.3.6.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.3.6.2. Market Estimates & Forecast, by Technology, 2019-2032
10.3.6.3. Market Estimates & Forecast, by Application, 2019-2032
10.3.6.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.3.7. Germany
10.3.7.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.3.7.2. Market Estimates & Forecast, by Technology, 2019-2032
10.3.7.3. Market Estimates & Forecast, by Application, 2019-2032
10.3.7.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.3.8. France
10.3.8.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.3.8.2. Market Estimates & Forecast, by Technology, 2019-2032
10.3.8.3. Market Estimates & Forecast, by Application, 2019-2032
10.3.8.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.3.9. Italy
10.3.9.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.3.9.2. Market Estimates & Forecast, by Technology, 2019-2032
10.3.9.3. Market Estimates & Forecast, by Application, 2019-2032
10.3.9.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.3.10. Spain
10.3.10.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.3.10.2. Market Estimates & Forecast, by Technology, 2019-2032
10.3.10.3. Market Estimates & Forecast, by Application, 2019-2032
10.3.10.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.3.11. Rest of Europe
10.3.11.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.3.11.2. Market Estimates & Forecast, by Technology, 2019-2032
10.3.11.3. Market Estimates & Forecast, by Application, 2019-2032
10.3.11.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.4. Asia-Pacific
10.4.1. Market Estimates & Forecast, by Country, 2019-2032
10.4.2. Market Estimates & Forecast, by Product Type, 2019-2032
10.4.3. Market Estimates & Forecast, by Technology, 2019-2032
10.4.4. Market Estimates & Forecast, by Application, 2019-2032
10.4.5. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.4.6. China
10.4.6.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.4.6.2. Market Estimates & Forecast, by Technology, 2019-2032
10.4.6.3. Market Estimates & Forecast, by Application, 2019-2032
10.4.6.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.4.7. Japan
10.4.7.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.4.7.2. Market Estimates & Forecast, by Technology, 2019-2032
10.4.7.3. Market Estimates & Forecast, by Application, 2019-2032
10.4.7.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.4.8. India
10.4.8.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.4.8.2. Market Estimates & Forecast, by Technology, 2019-2032
10.4.8.3. Market Estimates & Forecast, by Application, 2019-2032
10.4.8.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.4.9. Australia
10.4.9.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.4.9.2. Market Estimates & Forecast, by Technology, 2019-2032
10.4.9.3. Market Estimates & Forecast, by Application, 2019-2032
10.4.9.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.4.10. Rest of Asia-Pacific
10.4.10.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.4.10.2. Market Estimates & Forecast, by Technology, 2019-2032
10.4.10.3. Market Estimates & Forecast, by Application, 2019-2032
10.4.10.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.5. Rest of the World
10.5.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.5.2. Market Estimates & Forecast, by Technology, 2019-2032
10.5.3. Market Estimates & Forecast, by Application, 2019-2032
10.5.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.5.5. Middle East
10.5.5.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.5.5.2. Market Estimates & Forecast, by Technology, 2019-2032
10.5.5.3. Market Estimates & Forecast, by Application, 2019-2032
10.5.5.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.5.6. Africa
10.5.6.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.5.6.2. Market Estimates & Forecast, by Technology, 2019-2032
10.5.6.3. Market Estimates & Forecast, by Application, 2019-2032
10.5.6.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
10.5.7. Latin America
10.5.7.1. Market Estimates & Forecast, by Product Type, 2019-2032
10.5.7.2. Market Estimates & Forecast, by Technology, 2019-2032
10.5.7.3. Market Estimates & Forecast, by Application, 2019-2032
10.5.7.4. Market Estimates & Forecast, by Industry Vertical, 2019-2032
11. COMPETITIVE LANDSCAPE
11.1. Introduction
11.2. Key Developments & Growth Strategies
11.3. Competitor Benchmarking
11.4. Vendor Share Analysis, 2022(% Share)
12. COMPANY PROFILES
12.1. DeepMotion
12.2. iFLYTEK Corporation
12.3. Inworld AI
12.4. Meta Platforms, Inc.
12.5. Didimo Inc.
12.6. Soul Machines
12.7. Ziva Dynamics
12.8. Tencent Holdings Limited
12.9. Nvidia Corporation
12.10. Microsoft Corporation
12.11. Netease, Inc.
12.12. Epic Games, Inc.
12.13. Roblox Corporation
12.14. Wolf3D
12.15. Hour One
12.16. Spatial Systems, Inc.
12.16.1. Company Overview
12.16.2. Financial Overview
12.16.3. Solution/Services Offered
12.16.4. Key Developments
12.16.5. SWOT Analysis
12.16.6. Key Strategies
LIST OF TABLES
TABLE 1 GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 47
TABLE 2 GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 51
TABLE 3 GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 54
TABLE 4 GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 56
TABLE 5 GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY REGION, 2018–2032 (USD MILLION) 62
TABLE 6 NORTH AMERICA DIGITAL HUMAN (AI AVATARS) MARKET, BY COUNTRY, 2018–2032 (USD MILLION) 64
TABLE 7 NORTH AMERICA DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 64
TABLE 13 NORTH AMERICA DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 66
TABLE 14 NORTH AMERICA DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 67
TABLE 15 NORTH AMERICA DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 68
TABLE 18 US DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 69
TABLE 21 US DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 70
TABLE 22 US DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 70
TABLE 23 US DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 71
TABLE 26 CANADA DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 72
TABLE 29 CANADA DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 73
TABLE 30 CANADA DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 73
TABLE 31 CANADA DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 73
TABLE 34 MEXICO DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 74
TABLE 37 MEXICO DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 75
TABLE 38 MEXICO DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 75
TABLE 39 MEXICO DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 76
TABLE 42 EUROPE DIGITAL HUMAN (AI AVATARS) MARKET, BY COUNTRY, 2018–2032 (USD MILLION) 79
TABLE 43 EUROPE DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 79
TABLE 46 EUROPE DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 81
TABLE 47 EUROPE DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 82
TABLE 48 EUROPE DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 83
TABLE 51 UK DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 84
TABLE 54 UK DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 85
TABLE 55 UK DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 85
TABLE 56 UK DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 85
TABLE 59 GERMANY DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 86
TABLE 62 GERMANY DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 87
TABLE 63 GERMANY DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 88
TABLE 64 GERMANY DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 88
TABLE 67 FRANCE DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 89
TABLE 70 FRANCE DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 90
TABLE 71 FRANCE DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 90
TABLE 72 FRANCE DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 90
TABLE 75 REST OF EUROPE DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 91
TABLE 78 REST OF EUROPE DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 92
TABLE 79 REST OF EUROPE DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 93
TABLE 80 REST OF EUROPE DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 93
TABLE 83 ASIA-PACIFIC DIGITAL HUMAN (AI AVATARS) MARKET, BY COUNTRY, 2018–2032 (USD MILLION) 96
TABLE 84 ASIA-PACIFIC DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 97
TABLE 87 ASIA-PACIFIC DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 98
TABLE 88 ASIA-PACIFIC DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 99
TABLE 89 ASIA-PACIFIC DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 100
TABLE 92 CHINA DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 101
TABLE 95 CHINA DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 102
TABLE 96 CHINA DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 102
TABLE 97 CHINA DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 102
TABLE 100 JAPAN DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 103
TABLE 103 JAPAN DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 104
TABLE 104 JAPAN DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 104
TABLE 105 JAPAN DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 105
TABLE 108 INDIA DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 106
TABLE 111 INDIA DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 107
TABLE 112 INDIA DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 107
TABLE 113 INDIA DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 107
TABLE 116 SOUTH KOREA DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 108
TABLE 119 SOUTH KOREA DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 109
TABLE 120 SOUTH KOREA DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 110
TABLE 121 SOUTH KOREA DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 110
TABLE 124 REST OF ASIA-PACIFIC DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 111
TABLE 127 REST OF ASIA-PACIFIC DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 112
TABLE 128 REST OF ASIA-PACIFIC DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 112
TABLE 129 REST OF ASIA-PACIFIC DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 113
TABLE 132 REST OF THE WORLD DIGITAL HUMAN (AI AVATARS) MARKET, BY SUB REGION, 2018–2032 (USD MILLION) 115
TABLE 133 REST OF THE WORLD DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 116
TABLE 136 REST OF THE WORLD DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 117
TABLE 137 REST OF THE WORLD DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 118
TABLE 138 REST OF THE WORLD DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 119
TABLE 141 MIDDLE EAST DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 120
TABLE 144 MIDDLE EAST DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032
(USD MILLION) 121
TABLE 145 MIDDLE EAST DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 122
TABLE 146 MIDDLE EAST DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 122
TABLE 147 AFRICA (MEA) DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 120
TABLE 148 AFRICA DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032
(USD MILLION) 121
TABLE 149 AFRICA DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 122
TABLE 150 AFRICA DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 122
TABLE 152 SOUTH AMERICA DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2018–2032 (USD MILLION) 123
TABLE 152 SOUTH AMERICA DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2018–2032 (USD MILLION) 124
TABLE 153 SOUTH AMERICA DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2018–2032 (USD MILLION) 124
TABLE 154 SOUTH AMERICA DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2018–2032 (USD MILLION) 125
TABLE 157 PARTNERSHIPS/AGREEMENTS/CONTRACTS/COLLABORATIONS 128
TABLE 158 BUSINESS EXPANSIONS/ACQUISITIONS 129
TABLE 159 PRODUCT LAUNCHES/DEVELOPMENTS 129
TABLE 160 DEEPMOTION: PRODUCTS OFFERED 138
TABLE 161 DEEPMOTION: KEY DEVELOPMENT 139
TABLE 162 IFLYTEK CORPORATION: PRODUCTS OFFERED 142
TABLE 163 IFLYTEK CORPORATION : KEY DEVELOPMENT 143
TABLE 164 INWORLD AI: PRODUCTS OFFERED 146
TABLE 165 INWORLD AI: KEY DEVELOPMENT 147
TABLE 166 META PLATFORMS, INC. : PRODUCTS OFFERED 150
TABLE 167 META PLATFORMS, INC. : KEY DEVELOPMENT 151
TABLE 168 DIDIMO INC. : PRODUCTS OFFERED 154
TABLE 169 DIDIMO INC. : KEY DEVELOPMENT 154
TABLE 170 SOUL MACHINES: PRODUCTS OFFERED 158
TABLE 171 SOUL MACHINES: KEY DEVELOPMENT 158
TABLE 172 ZIVA DYNAMICS: PRODUCTS OFFERED 161
TABLE 173 ZIVA DYNAMICS: KEY DEVELOPMENT 161
TABLE 174 TENCENT HOLDINGS LIMITED: PRODUCTS OFFERED 165
TABLE 175 TENCENT HOLDINGS LIMITED: KEY DEVELOPMENT 166
TABLE 176 NVIDIA CORPORATION: PRODUCTS OFFERED 169
TABLE 177 NVIDIA CORPORATION: KEY DEVELOPMENT 170
TABLE 178 MICROSOFT CORPORATION: PRODUCTS OFFERED 172
TABLE 179 MICROSOFT CORPORATION: KEY DEVELOPMENT 174
TABLE 180 NETEASE, INC. : PRODUCTS OFFERED 176
TABLE 181 NETEASE, INC. : KEY DEVELOPMENT 178
TABLE 182 EPIC GAMES, INC. : PRODUCTS OFFERED 180
TABLE 183 EPIC GAMES, INC. : KEY DEVELOPMENT 182
TABLE 184 ROBLOX CORPORATION: PRODUCTS OFFERED 184
TABLE 185 ROBLOX CORPORATION: KEY DEVELOPMENT 186
TABLE 186 WOLF3D: PRODUCTS OFFERED 188
TABLE 187 WOLF3D: KEY DEVELOPMENT 190
TABLE 188 HOUR ONE: PRODUCTS OFFERED 192
TABLE 189 HOUR ONE: KEY DEVELOPMENT 194
LIST OF FIGURES
FIGURE 1 MARKET SYNOPSIS 26
FIGURE 2 MARKET STRUCTURE: GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET 28
FIGURE 3 BOTTOM-UP AND TOP-DOWN APPROACHES 33
FIGURE 4 MARKET DYNAMIC ANALYSIS OF THE GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET 36
FIGURE 5 DRIVER IMPACT ANALYSIS 39
FIGURE 6 RESTRAINTS IMPACT ANALYSIS 40
FIGURE 7 GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET: VALUE CHAIN 42
FIGURE 8 GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2022 (% SHARE) 46
FIGURE 9 GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2022 VS 2032 (USD MILLION) 46
FIGURE 10 GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2022 (% SHARE) 50
FIGURE 11 GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2022 VS 2032 (USD MILLION) 50
FIGURE 12 GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2022 (% SHARE) 53
FIGURE 13 GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2022 VS 2032 (USD MILLION) 53
FIGURE 14 GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2022 (% SHARE) 55
FIGURE 15 GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2022 VS 2032 (USD MILLION) 55
FIGURE 16 GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY REGION, 2022 (% SHARE) 61
FIGURE 17 GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET, BY REGION, 2022 VS 2032 (USD MILLION) 61
FIGURE 18 NORTH AMERICA DIGITAL HUMAN (AI AVATARS) MARKET, BY COUNTRY, 2022 (% SHARE) 63
FIGURE 19 NORTH AMERICA DIGITAL HUMAN (AI AVATARS) MARKET, BY COUNTRY, 2022 VS 2032 (USD MILLION) 63
FIGURE 20 NORTH AMERICA DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2019-2032 (USD MILLION) 64
FIGURE 21 NORTH AMERICA DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2019-2032 (USD MILLION) 66
FIGURE 22 NORTH AMERICA DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2019-2032 (USD MILLION) 67
FIGURE 23 NORTH AMERICA DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2019-2032 (USD MILLION) 68
FIGURE 24 EUROPE DIGITAL HUMAN (AI AVATARS) MARKET, BY COUNTRY, 2022 (% SHARE) 78
FIGURE 25 EUROPE DIGITAL HUMAN (AI AVATARS) MARKET, BY COUNTRY, 2022 VS 2032 (USD MILLION) 78
FIGURE 26 EUROPE DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2019-2032 (USD MILLION) 79
FIGURE 27 EUROPE DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2019-2032 (USD MILLION) 81
FIGURE 28 EUROPE DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2019-2032 (USD MILLION) 82
FIGURE 29 EUROPE DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2019-2032 (USD MILLION) 83
FIGURE 30 ASIA-PACIFIC DIGITAL HUMAN (AI AVATARS) MARKET, BY COUNTRY, 2022 (% SHARE) 95
FIGURE 31 ASIA-PACIFIC DIGITAL HUMAN (AI AVATARS) MARKET, BY COUNTRY, 2022 VS 2032 (USD MILLION) 96
FIGURE 32 ASIA-PACIFIC DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2019-2032 (USD MILLION) 97
FIGURE 33 ASIA-PACIFIC DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2019-2032 (USD MILLION) 98
FIGURE 34 ASIA-PACIFIC DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2019-2032 (USD MILLION) 99
FIGURE 35 ASIA-PACIFIC DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2019-2032 (USD MILLION) 100
FIGURE 36 REST OF THE WORLD DIGITAL HUMAN (AI AVATARS) MARKET, BY SUB REGION, 2022 (%) SHARE 115
FIGURE 37 REST OF THE WORLD DIGITAL HUMAN (AI AVATARS) MARKET, BY SUB REGION, 2022 VS 2032 (USD MILLION) 115
FIGURE 38 REST OF THE WORLD DIGITAL HUMAN (AI AVATARS) MARKET, BY TECHNOLOGY, 2019-2032 (USD MILLION) 116
FIGURE 39 REST OF THE WORLD DIGITAL HUMAN (AI AVATARS) MARKET, BY PRODUCT TYPE, 2019-2032 (USD MILLION) 117
FIGURE 40 REST OF THE WORLD DIGITAL HUMAN (AI AVATARS) MARKET, BY APPLICATION, 2019-2032 (USD MILLION) 118
FIGURE 41 REST OF THE WORLD DIGITAL HUMAN (AI AVATARS) MARKET, BY INDUSTRY VERTICAL, 2019-2032 (USD MILLION) 119
FIGURE 42 GLOBAL DIGITAL HUMAN (AI AVATARS) MARKET: COMPETITIVE BENCHMARKING 127
FIGURE 43 VENDOR SHARE ANALYSIS, 2022 (%) 128
FIGURE 44 DEEPMOTION : FINANCIAL OVERVIEW SNAPSHOT 128
FIGURE 45 DEEPMOTION : SWOT ANALYSIS 129
FIGURE 46 IFLYTEK CORPORATION : FINANCIAL OVERVIEW SNAPSHOT 130
FIGURE 47 IFLYTEK CORPORATION : SWOT ANALYSIS 131
FIGURE 48 INWORLD AI: FINANCIAL OVERVIEW SNAPSHOT 132
FIGURE 49 INWORLD AI: SWOT ANALYSIS 133
FIGURE 50 META PLATFORMS, INC. : FINANCIAL OVERVIEW SNAPSHOT 134
FIGURE 51 META PLATFORMS, INC. : SWOT ANALYSIS 135
FIGURE 52 DIDIMO INC. : FINANCIAL OVERVIEW SNAPSHOT 136
FIGURE 53 DIDIMO INC. : SWOT ANALYSIS 137
FIGURE 54 SOUL MACHINES: FINANCIAL OVERVIEW SNAPSHOT 138
FIGURE 55 SOUL MACHINES: SWOT ANALYSIS 139
FIGURE 56 ZIVA DYNAMICS: FINANCIAL OVERVIEW SNAPSHOT 140
FIGURE 57 ZIVA DYNAMICS: SWOT ANALYSIS 141
FIGURE 58 TENCENT HOLDINGS LIMITED: FINANCIAL OVERVIEW SNAPSHOT 142
FIGURE 59 TENCENT HOLDINGS LIMITED: SWOT ANALYSIS 143
FIGURE 60 NVIDIA CORPORATION: FINANCIAL OVERVIEW SNAPSHOT 144
FIGURE 61 NVIDIA CORPORATION: SWOT ANALYSIS 145
FIGURE 62 MICROSOFT CORPORATION: FINANCIAL OVERVIEW SNAPSHOT 146
FIGURE 63 MICROSOFT CORPORATION: SWOT ANALYSIS 147
FIGURE 64 NETEASE, INC. : FINANCIAL OVERVIEW SNAPSHOT 148
FIGURE 65 NETEASE, INC. : SWOT ANALYSIS 149
FIGURE 66 EPIC GAMES, INC. : FINANCIAL OVERVIEW SNAPSHOT 150
FIGURE 67 EPIC GAMES, INC. : SWOT ANALYSIS 151
FIGURE 68 ROBLOX CORPORATION: FINANCIAL OVERVIEW SNAPSHOT 152
FIGURE 69 ROBLOX CORPORATION: SWOT ANALYSIS 153
FIGURE 70 WOLF3D: FINANCIAL OVERVIEW SNAPSHOT 154
FIGURE 71 WOLF3D: SWOT ANALYSIS 155
FIGURE 72 HOUR ONE : FINANCIAL OVERVIEW SNAPSHOT 156
FIGURE 73 HOUR ONE : SWOT ANALYSIS 157
NOTE:
This table of content is tentative and subject to change as the research progresses.
ï‚¡ In section 15, only the top 15 companies will be profiled. Each company will be profiled based on the Market Overview, Financials, Service Portfolio, Business Strategies, and Recent Developments parameters.
 The companies are selected based on two broad criteria¬– strength of product portfolio and excellence in business strategies.
 Key parameters considered for evaluating strength of the vendor’s product portfolio are industry experience, product capabilities/features, innovations/R&D investment, flexibility to customize the product, ability to integrate with other systems, pre- and post-sale services, and customer ratings/feedback.
 Key parameters considered for evaluating a vendor’s excellence in business strategy are its market share, global presence, customer base, partner ecosystem (technology alliances/resellers/distributors), acquisitions, and marketing strategies/investments.
 The financial details of the company cannot be provided if the information is not available in the public domain and or from reliable sources.