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Augmented Reality Virtual Reality Market Size

ID: MRFR//5419-CR | 94 Pages | Author: Ankit Gupta| July 2019

Augmented Reality Virtual Reality Market Growth Projections and Opportunities

Immersive Revolution: Unveiling the Growth Trajectory of AR and VR Hardware

In the realm of technological evolution, augmented reality (AR) and virtual reality (VR) stand as transformative forces reshaping our interaction with the digital world. The global market for AR and VR hardware is experiencing a meteoric rise, with projections indicating it will reach a staggering USD 389,066.4 million by 2030, riding the wave of a remarkable compound annual growth rate (CAGR) of 37.8% during the forecast period of 2022–2030, according to market analysis by MRFR (Market Research Future).

This substantial growth is fueled by a confluence of factors, with diverse industries contributing to the burgeoning demand for AR and VR hardware. Sectors such as gaming, entertainment, aerospace and military, retail, and manufacturing are at the forefront of this surge. Key players in the immersive technology landscape, including tech giants such as Google, Facebook, and DAQRI, are not merely riding the wave; they are actively shaping it. Continuous rebranding and reinvention of immersive technologies, particularly through hardware, are pivotal factors propelling market growth.

In particular, the gaming and entertainment sector has emerged as a powerhouse, commanding the highest revenue share in 2021 at 34.58%, with a total revenue of USD 7,723.8 million. This underscores the integral role AR and VR play in enhancing the gaming and entertainment experience, offering users a new dimension of engagement and interaction. As the demand for more immersive and realistic gaming experiences continues to rise, so does the market for AR and VR hardware.

Geographically, Asia Pacific led the market in 2021, accounting for 40.92% of the total share, followed by North America and Europe with shares of 27.53% and 20.99%, respectively. The robust market presence in Asia Pacific is a testament to the region's proclivity for embracing cutting-edge technologies and fostering innovation.

Within the AR and VR hardware market, sensors, processors, controllers, cameras, headphones, display monitors, and other components constitute the hardware types driving innovation. Among these, the sensors segment emerged as a frontrunner, amassing a high market value of USD 6,180.9 million in 2021, demonstrating a commendable CAGR of 28.1% during the forecast period. Sensors play a crucial role in enabling the immersive experiences that AR and VR promise, underlining their significance in the hardware ecosystem.

Application-wise, head-mounted displays, head-up displays, and handheld devices are the key segments shaping the AR and VR landscape. The head-mounted display segment commands the lion's share, holding 73.88% of the market and achieving a market value of USD 16,501.5 million in 2021. This segment is projected to continue its dominance with a robust CAGR of 35.8% during the forecast period of 2022–2030. Head-mounted displays, with their ability to provide an immersive visual experience, find applications across various industries, from gaming to healthcare and beyond.

In the healthcare sector, the global AR and VR hardware market is set to witness a remarkable CAGR of 44.3% during the forecast period. This underscores the increasing adoption of immersive technologies in healthcare applications, ranging from medical training simulations to patient care and treatment planning.

As AR and VR hardware continue to permeate diverse industries, the market is poised for unprecedented growth. The convergence of technological advancements, industry demand, and innovative applications is paving the way for an immersive revolution, redefining the boundaries of human-computer interaction. The journey towards a fully immersive digital experience is underway, with AR and VR hardware at the forefront of this transformative wave.

Covered Aspects:
Report Attribute/Metric Details
Growth Rate   30.9% (2022-2032  Base Year  2019  Forecast Period  2022-2032  Historical Data  2018  Forecast Units  Value (USD Billion)  Report Coverage  Revenue Forecast, Competitive Landscape, Growth Factors, and Trends  Segments Covered  Technology, Offering, Software, Device Type, Vertical  Geographies Covered  North America, Europe, Asia-Pacific, and the Rest of the World (RoW)  Key Vendors  Google (US), Sony Corporation (Japan), Apple Inc. (US), Samsung (South Korea), Microsoft (US), HTC Corporation (Taiwan), Oculus (US), PTC (US), Seiko Epson Corporation (Japan), Lenovo (China), Wikitude (Austria), Blippar Group Limited (UK), MAXST CO., Ltd. (South Korea), EON Reality (US), Uil VR Solutions BV (US), CyberGlove Systems Inc. (US), and Nintendo (Japan)  Key Market Opportunities  The industrial automation industry is expected to boost the augmented and virtual reality markets.  Key Market Drivers  The surge in the adoption of augmented reality and virtual reality in the infotainment industry
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