Market Research Future (MRFR) has published a cooked research report on the “Global Immersive Technology Market” that contains information from 2018 to 2032. The immersive technology market is estimated to register a CAGR of 23.20% during the forecast period of 2023 to 2032.
MRFR recognizes the following companies as the key players in the global immersive technology market— Acer Inc., Atheer, Inc., AVEVA Group PLC, Barco NV, Blippar Ltd., Carl Zeiss AG,CM Labs Simulations Inc., EON Reality, Inc., FAAC Incorporated, Google, LLC,HCL Technologies Limited, Honeywell International, Inc., HTC Corporation, Immersive Media Company, Immersive Technologies Pty Limited, Lockheed Martin Corporation, Magic Leap, Inc., NCTech Limited, Oculus (Facebook Technologies, LLC.), Samsung Group, Sony Corporation, Unity Software Inc., Varjo Technologies Oy, VI-grade GmbH, and Zeality Inc.
Market Highlights
The global immersive technology market is accounted to register a CAGR of 23.20% during the forecast period and is estimated to reach USD 144.5 Billion by 2032.
The immersive technology market is experiencing rapid growth, driven by virtual reality (VR) and augmented reality (AR) innovations. Industries across the board, including gaming, education, and retail, are adopting immersive tech for enhanced user experiences and training applications.
Segment Analysis
The global immersive technology market has been segmented into component, technology, application and industry.
On the basis of component, the market is segmented into hardware (head-mounted display (HMD), gesture tracking devices (GTD), projectors & display walls (PDW)), software/platform, services (professional and managed). The hardware segment dominated the market in 2022. Display technology is a key element of immersive experiences. The development of high-resolution, low-latency screens is necessary to deliver realism and aesthetically pleasing VR and AR experiences. The development of OLED and AMOLED panels has enhanced the visual quality of VR headsets like the Oculus Quest 2, increasing users' immersion.
Based on Technology, the global immersive technology market has been segmented into mixed reality (MR), virtual reality (VR), augmented reality (AR) and 360 film. The augmented reality (AR) segment dominated the market in 2022. Augmented reality is being used more frequently in business and industrial settings thanks to devices from companies like Microsoft and Magic Leap.
Based on application, the global immersive technology market has been segmented into training & learning, emergency services, product development and sales & marketing. The training & learning segment dominated the market in 2022. Immersive learning experiences provided by technological advancements can dramatically increase information retention and comprehension.
Based on industry, the global immersive technology market has been segmented into healthcare, retail & ecommerce, education, construction, media & entertainment, gaming, manufacturing, aerospace & defense, others (automotive, energy, etc.). The healthcare category generated the most income in 2022. With the use of VR and AR simulations, medical professionals can carry out surgical procedures in a realistic, risk-free setting.
Regional Analysis
The global immersive technology market, based on region, has been divided into the North America, Europe, Asia-Pacific, and Rest of the World. North America consists of US and Canada. The Europe immersive technology market comprises of Germany, France, the UK, Italy, Spain, and the rest of Europe. The immersive technology market in Asia-Pacific has been segmented into China, India, Japan, Australia, South Korea, and the rest of Asia-Pacific. The Rest of the World immersive technology market comprises of Middle East, Africa, and Latin America.
The North America immersive technology market dominated this market in 2022 (45.80%). A dominating tech ecosystem in North America, especially the United States, is centered in Silicon Valley. This area is home to tech giants like Apple, Google, Facebook (Meta), Microsoft, and a bevy of startups that focus on immersive technology. Because of these companies' dominance, the market for immersive technology is growing in a dynamic environment that fosters innovation.
Moreover, the second-largest market share for immersive technology is in Europe. One of the major factors affecting the industry in Europe is the increased use of immersive technology in teaching and healthcare. Early adopters of immersive technology for patient care and medical education in the area, the region's healthcare institutions placed a high value on the technology's practical applications. The University of Oxford in the UK, for instance, employs virtual reality simulations to train medical professionals in surgery and to shorten their learning curve. This dominant tendency improves patient outcomes and patient safety.
Additionally, the Asia-Pacific immersive technology market is expected to grow at the fastest CAGR from 2023 to 2032. The middle class in the Asia-Pacific area, which includes China, India, and Southeast Asian nations, is expanding quickly and has more disposable money. The main justification for this is that immersive technology has the potential to serve the growing market of tech-savvy customers looking for immersive entertainment and educational experiences. The thriving VR arcade market in China is a prime illustration of how to appeal to the middle class. Wider audiences can now enjoy VR thanks to these arcades' immersive gaming experiences.
Furthermore, the rest of the world's immersive technology market is divided into the Middle East, Africa, and Latin America. Latin America is witnessing a growing immersive technology market, with virtual reality (VR) and augmented reality (AR) applications spanning various industries. Businesses are integrating immersive experiences to enhance engagement and training.
Key Findings of the Study
- The global immersive technology market is expected to reach USD 144.5 Billion by 2032, at a CAGR of 23.20% during the forecast period.
- The Asia-Pacific region accounted for the fastest-growing global market. The Asia-Pacific region, including China, India, and Southeast Asian countries, has a rapidly growing middle class with increasing disposable income.
- Based on technology, the augmented reality (AR) segment was attributed to holding the largest market in 2022.
- Acer Inc., Atheer, Inc., AVEVA Group PLC, Barco NV, Blippar Ltd., Carl Zeiss AG,CM Labs Simulations Inc., EON Reality, Inc., FAAC Incorporated, Google, LLC,HCL Technologies Limited, Honeywell International, Inc., HTC Corporation, Immersive Media Company, Immersive Technologies Pty Limited, Lockheed Martin Corporation, Magic Leap, Inc., NCTech Limited, Oculus (Facebook Technologies, LLC.), Samsung Group, Sony Corporation, Unity Software Inc., Varjo Technologies Oy, VI-grade GmbH, and Zeality Inc.
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Companies Covered | 15 |
Pages | 128 |
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