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Board Games Market is predicted to reach USD 31.71 billion at a CAGR of 11.20% during the forecast period 2023-2032

Increased interest and demand have resulted from the incorporation of popular culture themes into board games, which is anticipated to accelerate market expansion in the near future at a CAGR of 11.20% during the forecast period 2023 to 2032.


Market Research Future (MRFR) has published a cooked research report on the “Global Board Games Market that contains information from 2018 to 2032. The board games market is estimated to register a CAGR of 11.20% during the forecast period of 2023 to 2032.


MRFR recognizes the following companies as the key players in the global board games market - Hasbro Inc. (U.S.), Mattel Inc. (U.S.), Buffalo Games LLC (U.S.), Goliath Games (Netherlands), Masters Traditional Games (U.K.), Ravensburger AG (Germany), Gibson Games (U.K.), Rebellion Developments Ltd. (U.K.), CMON Games (Singapore), and Asmodee (France).


Board Games Market Highlights


The global board games market is accounted to register a CAGR of 11.20% during the forecast period and is estimated to reach USD 31.71 billion by 2032.


People throughout the world are looking for non-digital forms of entertainment like board games due to an increased reliance on digital gadgets that has resulted in screen fatigue. Additionally, the market is expected to rise as a result of the growing popularity of board games as a method of stress reduction. Furthermore, the industry is being favorably influenced by the rise of cafes, quick service restaurants (QSRs), hotels, and restaurants that use board games to improve the user experience. In addition, the market is being strengthened by rising sales of board games through online platforms and applications that provide convenience, a sizable selection, free and quick shipping, and lower prices.


Segment Analysis


The global board games market has been segmented into game type, age group, and sales channel.


On the basis of game type, the market is segmented into Monopoly, Scrabble, Chess and Others. The monopoly segment was attributed to holding the largest market share in 2022. It has the most board game sales in history. Along with providing pleasure and recreation, it also imparts some important lessons on planning, patience development, and financial responsibility. Chess and Scrabble are anticipated to continue experiencing rapid growth in the years to come.


Based on age group, the global market has been segmented into 2-5 Years, Between 5 and 12 Years, 12-25 Years and Above 25 Years. The above 25 years segment was expected to hold the largest market share in 2022 due to the growing appeal of board games based on movies, television shows, and video games. The expanding trend of enjoying time with friends and family at board game cafes and bars will help boost industry expansion.


Based on sales channel, the global board games market has been segmented into Online Stores, Specialty Stores, Hypermarkets & Supermarkets, and Others. The specialty stores segment was expected to hold the largest market share in 2022. The majority of customers choose to purchase playing cards and board games from specialized retailers, which are expected to drive the segment's expansion. The segment's rise is anticipated to be aided by the growing trend of gaming cafés as a way to entertain and amuse customers.


Regional Analysis


The global board games market, based on region, has been divided into the North America, Europe, Asia-Pacific, and Rest of the World. North America consists of US and Canada. The Europe board games market comprises of Germany, France, the UK, Italy, Spain, and the rest of Europe. The board games market in Asia-Pacific has been segmented into China, India, Japan, Australia, South Korea, and the rest of Asia-Pacific. The Rest of the World board games market comprises of Middle East, Africa, and Latin America.


The largest market share for board games was maintained by the North American regional sector. It is projected that the rising popularity of board game cafes in the U.S. would draw millennials looking for traditional forms of amusement and entertainment. Over the forecast period, this aspect is expected to support the expansion of the regional market. In addition to conventional games, the region is anticipated to see a continuous increase in demand for board games and collectible card games, which is likely to be good for the local market.


Moreover, the Europe market has been persistently growing over the forecast period fueled by rising consumer disposable incomes and rising demand for strategy- and educational-based tabletop games, especially in Germany and the U.K. Companies operating in the European market are focusing on diversifying their product portfolios in order to stay competitive.


Additionally, Asia Pacific is anticipated to experience the quickest growth over the forecast period. The expansion has been facilitated by the widespread popularity of playing cards in Asian nations like Japan and India. Additionally, the success of some of these games has been boosted by recognition at the Asian Games. The International Olympic Committee's recognition of bridge and chess is anticipated to be positive for the expansion of the regional market.


Furthermore, the rest of the world's board games market is divided into the Middle East, Africa, and Latin America. One of the main elements influencing the demand for board games throughout the rest of the world is the rising tradition of social events like game evenings and barbecues. Furthermore, the growing popularity of board games as play-based learning activities in the area is helping the industry expand.


Key Findings of the Study



  • The global board games market is expected to reach USD 31.71 billion by 2032, at a CAGR of 11.20% during the forecast period.

  • The Asia-Pacific region accounted for the fastest-growing global market. The expansion has been made possible by playing cards' enormous appeal in Asian countries like Japan and India.

  • Based on age group, the above 25 years segment was attributed to holding the largest market in 2022, with an approximate market share of 43%.

  • Hasbro Inc. (U.S.), Mattel Inc. (U.S.), Buffalo Games LLC (U.S.), Goliath Games (Netherlands), Masters Traditional Games (U.K.), Ravensburger AG (Germany), Gibson Games (U.K.), Rebellion Developments Ltd. (U.K.), CMON Games (Singapore), and Asmodee (France).

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Companies Covered 15
Pages 128
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