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Enhancing rising consumer spending on entertainment and leisure activities fuels the growth of the global Arcade Game market at a CAGR of 3.9 % during the forecast period 2024 to 2032

Market Research Future (MRFR) has published a cooked research report on the “Global Arcade Game Market”that contains the information from 2019 to 2032.


The Arcade Game market is estimated to register a CAGR of 3.9 % during the forecast period of 2024 to 2032.


MRFR recognizes the following companies as the key players in the global Arcade Game market— ICE Games, Capcom Co., Ltd., Sega Sammy Holdings Inc., Raw Thrills, Bandai Namco Holdings, Andamiro Co. Ltd., Arcade1Up, D-BOX Technologies, Bay Tek Entertainment, Dream Arcades., and other.


The global Arcade Game market is accounted for to register a CAGR of 3.9% during the forecast period and is estimated to reach USD 71,236.6 million by 2032.


The growth of the global entertainment and gaming industry has been a substantial driver for Arcade Game Industry. As disposable incomes increase, people are willing to spend more on leisure activities, including arcade gaming. With the rise in disposable income particularly in the urban areas, the population is willing to spend more of their earnings in leisure activities such as arcade games. Such a shift is necessary to many factors including the rise of the middle class, the need for more and different social and social entertainment and the love for the old school arcade games. In addition, there has been a rise in a social game playing culture where individuals take time to go and play games with friends or family hence formation and popularity of arcades. Apart from games, the arcade centres may incorporate other facilities such as bowling, laser tag, and escape room hence acting as leisure facilities. As a result, such locations provide social and interactivity which is in contrast with mobile or console games.


Moreover, with the increasing population of the entertainment districts, malls, and theme parks, arcade gaming machines are gradually becoming incorporated into the facilities. Consumer interest in experience-based entertainment has become a booster for many businesses, and currently, many are holding tournaments and events, not only making customer engagement better.  Therefore, the growth in disposable income and technology combined with a change in social acceptance of gaming has made arcade gaming an interesting segment in the larger entertainment industry.


The increasing popularity of commercial gaming centres corresponds to the increasing global interest in entertainment and social related to games. This expansion is due to a number of reasons such as a rise in disposable income per capital, enhanced technology in the industry, and growth of gaming as a pop culture. Since gaming is gradually transforming from a unique pastime activity to a worldwide trend, the number of commercial spaces suited for various demographics is constantly increasing, and the focus is made on the creation of an environment where the user is fully immersed in the game process.


Increased competition is also seen in the way the casinos, entertainment centres, and arcades are including gaming facilities as their strategic business units. Stand-alone gaming outlets characteristic of arcade style gaming are changing, with the new elements including VR, AR, and esports gaming rooms. These places attract not only the players but also the followers and the people interested in over-the-counter game events, competition or any other game events such as the game fairs. Esports especially have contributed to the emergence of facilities specifically for competitions between professional and amateur gamers, thus increasing the need for commercial gaming spaces.


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Segmental Analysis


The global Arcade Game market has been segmented based on Type, Revenue Mode, Component, Genre, Target User Age Group and region.


On the basis of Type, the Arcade Game market has been divided into Video Games, Pinball Games, Redemption Games, Skill Games, Electro-Mechanical Games, Interactive Games, Sports Games, Simulation Games, Merchandiser Games, and Others. The Video Games segment accounted for the largest market share in 2023 and is projected to remain the same during the projected time period. Video games in arcades are electronic games that feed on player input through controls such as joysticks, buttons, or touch screens to display output on a screen.


Based on Revenue Model the Arcade Game market, has been bifurcated into Pay-to-Play, Subscription-Based, In-App Purchases, and Advertising. The Pay-to-Play has largest market share. Pay to play is one of the oldest business models of the games industry. The player is provided with cheap or free access to the game, but to actually play it he must pay a small amount. Arcade games, interactive TV games, gambling and lotteries all use some form of pay to play. Pay-to-play (P2P) games are video games that require the player to buy an online service membership along with a gaming console, PC, game discs, or other hardware. P2Ps appeal more to players who prefer playing high-quality games because they usually offer better visuals and audio than free-to-play games.


On the basis of Component, the Arcade Game market has been segmented into Upright Arcade Cabinets, Gaming Software, Accessories and Peripherals, and Maintenance and Support Services. Gaming Software has largest market share. This segment refers to the actual games or software that runs on the arcade machines. With innovations in game design, including the integration of online multiplayer modes and interactive features, this segment continues to see strong growth. The rise of e-sports and demand for exclusive arcade game titles also contribute to its expansion.


On the basis of Game Genre, the Arcade Game market has been bifurcated into Action, Adventure, Fighting, Racing, Sports, Strategy, and Simulation. Action has the largest market share. Action game is a genre of video games with a primary focus on physical challenge above all else, and is usually characterized by fast-paced, intense gameplay that demands speed, mental dexterity and hand-eye coordination in lieu of exploration or puzzle-solving. Combat and/or obstacle crossing are heavily featured, if not the point of the game. Many genres, including platformers, Action-Adventure games, first-person shooters, beat'em ups, and hack and slash games can be considered subsets of the action genre, although they are generally seen as distinct from straight-up action games.


The global Arcade Game market, on the basis of Target User Age Group, has been divided into Children (under 12), Teenagers (13-19), Adults (20-35), Middle-Aged Adults (36-50), and Seniors (above 50). Adults (20-35) has the largest market share. Adults are increasingly interested in arcade games, seeking nostalgia and a break from their daily routines. They may be drawn to classic arcade games or newer titles that offer a unique experience. Older adults may prefer puzzle and strategy games that provide mental stimulation, as well as casual games that can be played in short sessions. Women represent a significant portion of the gaming and are often targeted with casual, puzzle, and simulation games, though they enjoy a wide range of genres. Traditionally targeted with action, sports, and strategy games, male gamers also have diverse interests across the entire spectrum of gaming.


Regional Analysis


Geographically, the global Arcade Game market has been segmented into North America, Europe, Asia-Pacific, the Middle East & Africa, and South America.


By Region, the study segments the market into North America, Europe, Asia-Pacific, Middle East & Africa, and South America. Throughout the forecast period, the Asia-Pacific Arcade Game market is expected to be dominant. Asia has long been a desirable market for the gaming industry, owing to its relative ease of entrance compared to other regions. Furthermore, a growing number of spectators, sponsors, and businesses from western countries are investing in this region's sector. Arcade game makers have a huge opportunity due to introduction of new and technologically superior items. Because of the internet broadcast of these games, many people have turned to gaming as a career.


In North America, the arcade game market is being driven by a resurgence in experiential entertainment. Arcades are leveraging immersive technologies, social gaming experiences, and themed attractions to attract a diverse audience. This trend reflects a desire for interactive, communal entertainment, contributing to the growth of the arcade game market in the region.


Europe is expected to show major growth in future owing to the rise in use of smartphones & monetization. Despite the fact that the arcade gaming market is being hampered by the increasing use of smartphones and tablets for gaming, an arcade machine still has a target audience whose gaming spending has only grown in the region.


South America region have a significant growth due to different arcade games featuring redemption options for prizes or tickets broaden the arcade's appeal, drawing in families and casual visitors. This enhances the gaming experience, fostering excitement while offering tangible rewards. Integrate social gaming elements such as leaderboards, multiplayer competitions, and collaborative experiences to foster community among gamers in Middle East Africa region intended to drive the market. Encouraging group visits and friendly competition turns arcades into hubs for social interaction, enriching the gaming experience and drawing a diverse audience of enthusiasts.


Key Findings of the Study



  • The global Arcade Game market is expected to reach USD 71,236.6 million by 2032, at a CAGR of 3.9% during the forecast period.

  • The Asia-Pacific region accounted for the fastest-growing global market.

  • Based on Type, the Video Game segment was attributed to holding the largest market in 2023.

  • ICE Games, Capcom Co., Ltd., Sega Sammy Holdings Inc., Raw Thrills, Bandai Namco Holdings, Andamiro Co. Ltd., Arcade1Up, D-BOX Technologies, Bay Tek Entertainment, Dream Arcades., and other are some of the players in the market.

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